Protection Magique pour un Pacquet

Discussions around the universe of Esteren and its English series of books.
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JohnK
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Re: Protection Magique pour un Pacquet

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Message par JohnK » 26 sept. 2012, 15:40

Hullo, Val,
Val a écrit :
JohnK a écrit : He would make them believe that the package seal might be ensorcelled, but in fact it's not...
I love this idea ! It's how I see the world of Esteren : "magic ? ... hum.. perhaps.. !"
Yes, exactly! :)

In truth, one of the things that I'm not sure of at this point about the world of Shadows of Esteren is the nature of magic and how the use of magic fits in with the viewpoint of the common person. While we know how the Temple feels about magic use, does the common man and the noble view magic and its use the same way? (But I suppose this is a question that should be asked in a different part of the forums, huh?)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

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Arthus
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Re: Protection Magique pour un Pacquet

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Message par Arthus » 26 sept. 2012, 15:48

JohnK a écrit :Hullo, Val,
Val a écrit :
JohnK a écrit : He would make them believe that the package seal might be ensorcelled, but in fact it's not...
I love this idea ! It's how I see the world of Esteren : "magic ? ... hum.. perhaps.. !"
Yes, exactly! :)
You can combine this idea with poison...

The demorthèn says that the seal is ensorcelled, and in fact he has put a non lethal poison on it that gives hallucination...

So the other characters believe that there is a malediction cast on the seal...
La sagesse est un chemin ténu et difficile mon fils, et surtout il est sans fin. Il est naturel et salutaire que l'humilité te le rappelle de temps en temps... Mais n'oublie pas que l'humilité est un guide, non un fardeau...

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JohnK
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Re: Protection Magique pour un Pacquet

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Message par JohnK » 26 sept. 2012, 16:54

Hullo, Arthus,
Arthus a écrit : You can combine this idea with poison...

The demorthèn says that the seal is ensorcelled, and in fact he has put a non lethal poison on it that gives hallucination...

So the other characters believe that there is a malediction cast on the seal...
Yes, this is exactly the solution that I am going to use for the purpose of the scenario, as it suddenly occurred to me that it fits better than using a warding spell of some sort. Fits the SoE feel much better, and also accomplishes something else pertaining to the theme of the scenario that I have in mind.

Thanks to everyone for all your help with this. :)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

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iznurda
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Re: Protection Magique pour un Pacquet

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Message par iznurda » 27 sept. 2012, 08:22

Hi !

I think it's a wrong idea to start the creation of a journey based on the use of enchantment. In my mind magic is rare Tri-Kazel, although powerful. Like in Temple with miracle, few of demorthèns have oghams et use them. People know that magic exists without being necessarily witnesses, beliefs and superstitions do the rest.
We are not in other fantasy games with wizard and fireball. Here magic is more realistic, more restrictive. It's why I always thinks the secret trap in the package is a good solution, trapped or not.
Travel in three kingdom is dangerous, so send something somewhere is different too. The package is small and it should be fast ? Give daols to a varigal for delivery. It's heavy ? Pays dearly brambles knights (chevaliers ronces in french) to escort and hand over.

But a good start with a group of PJ could be the disparition of the varigal. The group, knowledge of the sponsor that he trusts, is send to investigate and find the package. The sponsor insists and leaves heavily implied that this is important. Open it, or leave it on over hand would have strong impacts.

iz

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Arthus
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Re: Protection Magique pour un Pacquet

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Message par Arthus » 27 sept. 2012, 09:54

iznurda a écrit :Like in Temple with miracle, few of demorthèns have oghams et use them.
I have a question about this... In my vision, oghams are not only the tool that makes the demorthèn able to use Sigil Ran, it is also a symbol of their function. The implication of this is that a demorthen MUST have oghams for his status to be fully considered.

Now I've read this, I have doubts about that interpretation.

Does confirmed demorthen without oghams exist?
La sagesse est un chemin ténu et difficile mon fils, et surtout il est sans fin. Il est naturel et salutaire que l'humilité te le rappelle de temps en temps... Mais n'oublie pas que l'humilité est un guide, non un fardeau...

Iris
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Re: Protection Magique pour un Pacquet

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Message par Iris » 27 sept. 2012, 11:43

Hi !

Demorthen without ogham could exist.

You can easily imagine that one lost his ogham, or that his masters had none, or whatever you want.

If a demorthèn has 4 disciples and 4 oghams, he will probably gives one to each of them… but in the next generation, this 4 demorthens won’t be able to give an ogham to more than one ionnthen becoming a demorthèn…

...
Si je ne suis pas là, vous pouvez me trouver ici ou ou par MP.

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Arthus
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Re: Protection Magique pour un Pacquet

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Message par Arthus » 27 sept. 2012, 12:16

Thank you for the answer Iris! :D

In my vision, the giving of oghams was the necessary condition for an Ionnthen to become "officially" a demorthen.

So a demorthen who has lost his oghams cannot give the status of demorthen to an ionnthen, and the demorthen who has several ionnthens will have to divide (partager) his oghams between his disciples if he wants to give the status to more than one of them.

The only exception I see would be demorthèn who masters the rare art of Liadh, and who can cast spells without oghams.

This non-canonic vision may inspire stories based on political intrigues between ionnthens, or quests of demorthens or ionnthens who want to claim their status (back).

:)

Edit : :idea: "in the official version", maybe this interpretation is used by very traditionnalist poeple, such as Osags... :?:
La sagesse est un chemin ténu et difficile mon fils, et surtout il est sans fin. Il est naturel et salutaire que l'humilité te le rappelle de temps en temps... Mais n'oublie pas que l'humilité est un guide, non un fardeau...

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JohnK
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Re: Protection Magique pour un Pacquet

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Message par JohnK » 27 sept. 2012, 13:54

Salut, Iz,
iznurda a écrit :Hi !
I think it's a wrong idea to start the creation of a journey based on the use of enchantment. In my mind magic is rare Tri-Kazel, although powerful. Like in Temple with miracle, few of demorthèns have oghams et use them. People know that magic exists without being necessarily witnesses, beliefs and superstitions do the rest.
I think that this also depends, in the case of the scenario, how "major" a spell or enchantment it is to disguise something through illusion.

It is important to also bear in mind that I'm still relatively new to Shadows of Esteren, in any version of the game, so I haven't got a grasp yet on how common or how rare magic is in the game world. This is something I need to think about a little bit, before I do anything else with the scenario in question.
iznurda a écrit : We are not in other fantasy games with wizard and fireball. Here magic is more realistic, more restrictive. It's why I always thinks the secret trap in the package is a good solution, trapped or not.
I think I very much agree with this idea. I want to make the adventure more SoE-like, rather than thinking of it from the point of view of other fantasy rpgs, and I suspect that I will go with that approach.
iznurda a écrit : Travel in three kingdom is dangerous, so send something somewhere is different too. The package is small and it should be fast ? Give daols to a varigal for delivery. It's heavy ? Pays dearly brambles knights (chevaliers ronces in french) to escort and hand over.

But a good start with a group of PJ could be the disparition of the varigal. The group, knowledge of the sponsor that he trusts, is send to investigate and find the package. The sponsor insists and leaves heavily implied that this is important. Open it, or leave it on over hand would have strong impacts.
Hmm, you make a good point about travel in Tri-Kazel being dangerous, and I kind of like the idea of a variant of the scenario being used for this game, where the player characters are hired to investigate the disappearance of the Varigal. What kind of consequences would you have for the player characters opening the package?
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

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iznurda
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Re: Protection Magique pour un Pacquet

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Message par iznurda » 27 sept. 2012, 18:35

JohnK a écrit : It is important to also bear in mind that I'm still relatively new to Shadows of Esteren, in any version of the game, so I haven't got a grasp yet on how common or how rare magic is in the game world. This is something I need to think about a little bit, before I do anything else with the scenario in question.
Hi !

Sorry if you found me somewhat brittle. I do not usually write in English and my sentences may be awkward in their form and in their tone. My intention was to advise you, not snub you.
JohnK a écrit :Hmm, you make a good point about travel in Tri-Kazel being dangerous, and I kind of like the idea of a variant of the scenario being used for this game, where the player characters are hired to investigate the disappearance of the Varigal. What kind of consequences would you have for the player characters opening the package?
What kind of scenario is it ? One shot or a bigger one ? This can be the start of a campaign. The best way to me is that the content of the package is more important than his container. Something about conspiracy, business or dealings compromising an influential group = lot's of problems in the future. I have some starting ideas but I prefer to talk about in a non-public section.

To Arthus :
with time a see demorthen more like rabbis like druids. They are counselors, mentors and guardians of traditions but they are not priests. they have no obligation to officiate at celebrations, others can do if they know how. They have knowledge and mental conditioning to be a confident and a guide, with magical power or not. Ionnthen are promoted by their elders who judge them on their abilities and reputation. But you are GM and choose the way you prefer. Yours have some fun application.

iz

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JohnK
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Re: Protection Magique pour un Pacquet

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Message par JohnK » 27 sept. 2012, 20:21

Salut, Iz,
iznurda a écrit :
JohnK a écrit : It is important to also bear in mind that I'm still relatively new to Shadows of Esteren, in any version of the game, so I haven't got a grasp yet on how common or how rare magic is in the game world. This is something I need to think about a little bit, before I do anything else with the scenario in question.
Sorry if you found me somewhat brittle. I do not usually write in English and my sentences may be awkward in their form and in their tone. My intention was to advise you, not snub you.
Non, Iz, je ne pensais pas que tu étais fragile avec moi, et je n'ai pas penser que vous étiez en train de me bouder. Le fait de la question est que je comprends que beaucoup de ces gens, j'ai été sur le Chat avec ici sur les forums sont francophones, avec l'anglais comme langue seconde ou même une troisième. Donc, je comprends ce que vous voulez dire et le ton que vous vouliez utiliser à cette fin. Comme on dit en anglais, "no harm, no foul". :)

Et vous vous rendez compte que depuis que je parle français couramment relativement, vous pouvez poster les réponses aux messages à moi en français, bien sûr. :)
iznurda a écrit :
JohnK a écrit : Hmm, you make a good point about travel in Tri-Kazel being dangerous, and I kind of like the idea of a variant of the scenario being used for this game, where the player characters are hired to investigate the disappearance of the Varigal. What kind of consequences would you have for the player characters opening the package?
What kind of scenario is it ? One shot or a bigger one ? This can be the start of a campaign. The best way to me is that the content of the package is more important than his container. Something about conspiracy, business or dealings compromising an influential group = lot's of problems in the future. I have some starting ideas but I prefer to talk about in a non-public section.
The scenario in question, called "The Package", is meant to be one that can be run either as a 2- or 3-session adventure, but can also be used for convention purposes to some degree as a one-shot. The scenario can be run early or sometime later during the campaign. In the early campaign, the focus of the scenario can be on the terrain that the characters are having to travel through, with possible opponents who want the contents of the package for their own reason, thus giving a bit of combat potential. In later parts of the campaign, the scenario can be used more as a means of getting the player characters to another place with a small "mission" in between two major scenarios.

You can, if you like, discuss this with me in PM. Or perhaps we should start a discussion in the Scenarios section of the Secrets section, hmm? (This also depends on when the English section of the forums will go on-line.)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

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