Salut, Iz,
iznurda a écrit :Hi !
I think it's a wrong idea to start the creation of a journey based on the use of enchantment. In my mind magic is rare Tri-Kazel, although powerful. Like in Temple with miracle, few of demorthèns have oghams et use them. People know that magic exists without being necessarily witnesses, beliefs and superstitions do the rest.
I think that this also depends, in the case of the scenario, how "major" a spell or enchantment it is to disguise something through illusion.
It is important to also bear in mind that I'm still relatively new to
Shadows of Esteren, in any version of the game, so I haven't got a grasp yet on how common or how rare magic is in the game world. This is something I need to think about a little bit, before I do anything else with the scenario in question.
iznurda a écrit :
We are not in other fantasy games with wizard and fireball. Here magic is more realistic, more restrictive. It's why I always thinks the secret trap in the package is a good solution, trapped or not.
I think I very much agree with this idea. I want to make the adventure more
SoE-like, rather than thinking of it from the point of view of other fantasy rpgs, and I suspect that I will go with that approach.
iznurda a écrit :
Travel in three kingdom is dangerous, so send something somewhere is different too. The package is small and it should be fast ? Give daols to a varigal for delivery. It's heavy ? Pays dearly brambles knights (chevaliers ronces in french) to escort and hand over.
But a good start with a group of PJ could be the disparition of the varigal. The group, knowledge of the sponsor that he trusts, is send to investigate and find the package. The sponsor insists and leaves heavily implied that this is important. Open it, or leave it on over hand would have strong impacts.
Hmm, you make a good point about travel in Tri-Kazel being dangerous, and I kind of like the idea of a variant of the scenario being used for this game, where the player characters are hired to investigate the disappearance of the Varigal. What kind of consequences would you have for the player characters opening the package?