[OK] New Artifact: Fervhen's Rifle

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WoeRie
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Inscription : 28 sept. 2012, 10:31
Localisation : Heidelberg, Germany

[OK] New Artifact: Fervhen's Rifle

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Message par WoeRie » 10 févr. 2014, 11:28

We had a small discussion in another thread about different game styles and I decided to try creating a kind of Magientist Space-Marine, as I thought this could be quite a nice character to play... but to start I'd need at least a gun. After reading the books I detected that rifle on page 165 (Book 1 Universe), but without stats. Here my approach to it. Please correct me if you think this weapon is under or overpowered.

Fervhen's Rifle
Type of Flux: Mineral
Consumption: 1 charge/2 shots
Tank: 1 charge
Resistance: 3
Vulernability: Humidity, Impacts
Handling: 0
Damage: 3 (plus 3 Points of armour piercing)
Range: 24/48/96

For a complete description see Book 1 Universe page 165.

Any ideas? Modifications? Suggestions?
Dernière modification par WoeRie le 17 févr. 2014, 16:41, modifié 4 fois.

Clovis
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Re: [WIP] New Artifact: Fervhen's Rifle

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Message par Clovis » 10 févr. 2014, 15:25

I've made my own version of Fervhen's Rifle... because of course, every time a Player hears about a Magientist gun, he wants to get one!

My version is similar to yours, but since the Magientists chapter mentions that "Fervhens [...] consume a lot of Flux," I set the consumption at 1 charge/1 shot. If you think this is a lot, 1charge/2 or 3 shots may also be fair.

As for the Damage, I set it to 4 as well, but added that 3 of the target's Protection points are negated, to show that the kinetic force behind the bullet makes them able to easily pierce through any armor but the most protective ones.

All in all, the Fervhen should be a very powerful weapon, but one that is very greedy in fuel, and can very easily be damaged... not to mention that reloading the thing can be one hell of a pain.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

WoeRie
Messages : 81
Inscription : 28 sept. 2012, 10:31
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Re: [WIP] New Artifact: Fervhen's Rifle

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Message par WoeRie » 10 févr. 2014, 15:55

Clovis a écrit :I've made my own version of Fervhen's Rifle... because of course, every time a Player hears about a Magientist gun, he wants to get one!
Nice, I already feared I'm the only one... :D
Clovis a écrit :My version is similar to yours, but since the Magientists chapter mentions that "Fervhens [...] consume a lot of Flux," I set the consumption at 1 charge/1 shot. If you think this is a lot, 1charge/2 or 3 shots may also be fair.
Wow... that is hard. You mean in addition to the bullets, or is the flux then be instead of the bullets?
Clovis a écrit :As for the Damage, I set it to 4 as well, but added that 3 of the target's Protection points are negated, to show that the kinetic force behind the bullet makes them able to easily pierce through any armor but the most protective ones.
Ok, so you add quite a lot of extra power in the "armour-piercing" value of 3. This makes sense, but with that addition I think a damage of 3 would be sufficient.
Do you think that a rifle should make twice as much damage to an unarmoured man than a bow or crossbow?
Clovis a écrit :All in all, the Fervhen should be a very powerful weapon, but one that is very greedy in fuel, and can very easily be damaged... not to mention that reloading the thing can be one hell of a pain.
Ok, thanks for the feedback. I will change the first post. Have you used different Resistances and vulnerabilities?

Clovis
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Re: [WIP] New Artifact: Fervhen's Rifle

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Message par Clovis » 11 févr. 2014, 11:28

Clovis a écrit :My version is similar to yours, but since the Magientists chapter mentions that "Fervhens [...] consume a lot of Flux," I set the consumption at 1 charge/1 shot. If you think this is a lot, 1charge/2 or 3 shots may also be fair.
Wow... that is hard. You mean in addition to the bullets, or is the flux then be instead of the bullets?
In addition to the bullets. The way I see Fervhens, they're still somewhat experimental weapons, hence the big Flux consumption.
Clovis a écrit :As for the Damage, I set it to 4 as well, but added that 3 of the target's Protection points are negated, to show that the kinetic force behind the bullet makes them able to easily pierce through any armor but the most protective ones.
Ok, so you add quite a lot of extra power in the "armour-piercing" value of 3. This makes sense, but with that addition I think a damage of 3 would be sufficient.
Do you think that a rifle should make twice as much damage to an unarmoured man than a bow or crossbow?
Whoops, I meant to write 3, not 4. My mistake. 3 is fine.
Have you used different Resistances and vulnerabilities?
These seem fine to me. Maybe I would remove Fire. That's up to you.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

WoeRie
Messages : 81
Inscription : 28 sept. 2012, 10:31
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Re: [WIP] New Artifact: Fervhen's Rifle

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Message par WoeRie » 11 févr. 2014, 18:56

Ok, removed fire, don't know why I set that.

WoeRie
Messages : 81
Inscription : 28 sept. 2012, 10:31
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Re: [OK] New Artifact: Fervhen's Rifle

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Message par WoeRie » 17 févr. 2014, 16:41

I forgot about the range: Range: 24/48/96
I think the same values as a crossbow should be ok.

Clovis
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Re: [OK] New Artifact: Fervhen's Rifle

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Message par Clovis » 17 févr. 2014, 21:26

That works indeed.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

Totoro Fan
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Re: [OK] New Artifact: Fervhen's Rifle

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Message par Totoro Fan » 08 avr. 2017, 00:40

Hello,
thanks, I'm going to use this version for my "occultist with a gun" player.
What do you think about the price?
I don't know if 3 DG ("Daol de Givre" in french, sorry i don't have the english translation), the same cost as a Horse, is going to be sufficiently expensive. But more would mean that no player could have one at creation.

Thanks again.

WoeRie
Messages : 81
Inscription : 28 sept. 2012, 10:31
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Re: [OK] New Artifact: Fervhen's Rifle

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Message par WoeRie » 08 avr. 2017, 09:22

I wouldn't make is possible to "buy" it somewhere. Normally if you have this item you either stolen it from the former owner (or killed him) or you are part of the Milita getting that rifle from the Magientists.

I would definitley create a story around it how your character got one. As a GM I wouldn't give it away as an easy accessible item and if one is available in the black market the prices should be much higher: Maybe 10 or even 20 horses.

But... it's your game ;)

Clovis
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Re: [OK] New Artifact: Fervhen's Rifle

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Message par Clovis » 09 avr. 2017, 21:30

I'm pretty much with WoeRie in that I'd consider that getting a Fervhen would require a) being part of a Magientist militia b) having strong underground connections or c) having a lot of money.

As for the price, feel free to adjust it depending on how scarce (and illegal!) you'd say such a weapon is, but 3 frost Daols (= daols de givre) sounds like a minimum. I believe 7 FD (same as a high quality long sword) wouldn't be unreasonable.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

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