Awarding XP
-
-
- Messages : 11
- Inscription : 07 déc. 2012, 07:35
- Localisation : Germany
Awarding XP
I was somewhat surprised that the rules propose to award XP on a "per adventure" basis. In my experience, an adventure can last anything from 3-30 hours and allow for a vast range of experiences (everything from "hardly learned anything new" up to "ground-shaking experiences that made you a different person altogether"). So I was wondering: What "size" of adventure were you thinking of when you proposed this rule?
Re: Awarding XP
Well, the scenarios from Book 0 are good indicators of what a "standard" adventure should be: it lasts about 6 hours, the PCs are confronted with at least some measure of danger, and they learn something new (and even unsettling). If a gaming session runs long and if the PCs take the scenario to a new level (by trying to uproot a whole clan of bandits, instead of just driving back an attack from them, for example), then you can award them more XPs. Likewise, if the session lasted much less time than intended, and did not present as much danger as expected (because your Players botched the whole thing, or because they persistently avoided any possible confrontation), then this should imply a lesser reward in XPs.
Does that help?
Does that help?
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!
-
-
- Messages : 11
- Inscription : 07 déc. 2012, 07:35
- Localisation : Germany
Re: Awarding XP
Yes. The "approx. 6 hours" answer was what I was fishing for. Multiplying by an appropriate factor is what I planned to doClovis a écrit :Does that help?

Thx
Weltengeist
Re: Awarding XP
3 session scenario (loch Varn, poison) they got 20xp. 2 session (red fall) they got 15.
I'm maverick however
I'm maverick however

@xtamsynx
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Re: Awarding XP
Well, since these scenarios took a particularly long time for the Players to go through (as I seem to remember it did), that doesn't seem unjustified to me.
And at any rate, heck, everyone is free to do as they please. The charts given in the "Experience and Advancement" chapter are presented as a reference; not as a sacrosanct rule! Ultimately, every GM should do what rocks their and their PCs' boat.
And at any rate, heck, everyone is free to do as they please. The charts given in the "Experience and Advancement" chapter are presented as a reference; not as a sacrosanct rule! Ultimately, every GM should do what rocks their and their PCs' boat.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!
Re: Awarding XP
If your adventure takes more time try to divide it on chapters (or Tomes).
The Leader should not hesitate to slaughter the PCs at the slightest mistake in order to instil a heavy, horrific atmosphere
Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
http://vk.com/club42561184
Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
http://vk.com/club42561184