Natural 10, natural 1, and critical successes and failures
Re: Natural 10, natural 1, and critical successes and failur
It also depends on who you're playing with: some players can be very nitpicky and reluctant to bring changes to the system, while others are much more easygoing. Still, in most cases, as long as you take some time to discuss it with your players, it is possible to change a rule without making a fuss.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!
Re: Natural 10, natural 1, and critical successes and failur
Yes it is very sensible advice.
You may gather that is not a word that can be applied to me!
You may gather that is not a word that can be applied to me!
@xtamsynx
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- JohnK
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Re: Natural 10, natural 1, and critical successes and failur
Hullo, Tamsyn,
I've been running and playing rpgs for 30+ years now, and the one thing it has taught me in this regard is that reading the rules and playing a game with the rules are two different things. The experience when actually playing a game with the rules as is shows you whether there is truly a problem with the rules in question, that reading them just can't do. And sometimes a rule that seems rough or difficult to use in a game or that doesn't "fit" the game actually works really well when it is used in actual game play.
Just my 2 Embers.
Frankly, I'll have to disagree with you here.tamsyn a écrit :Run a whole adventure before making changes? I don't think you have to. I've played enough to know when a rule I not to my liking from first read.
We started using the 1 rule and it s going down well so far....
I've been running and playing rpgs for 30+ years now, and the one thing it has taught me in this regard is that reading the rules and playing a game with the rules are two different things. The experience when actually playing a game with the rules as is shows you whether there is truly a problem with the rules in question, that reading them just can't do. And sometimes a rule that seems rough or difficult to use in a game or that doesn't "fit" the game actually works really well when it is used in actual game play.
Just my 2 Embers.
Cheers!
...I'm new to the boards and to Shadows of Esteren, so please be kind to me.
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
...I'm new to the boards and to Shadows of Esteren, so please be kind to me.
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
- JohnK
- Messages : 238
- Inscription : 22 août 2012, 16:21
- Localisation : Ottawa, Ontario CANADA
- Contact :
Re: Natural 10, natural 1, and critical successes and failur
Hullo, Murder-of-Crows,
Thank you.Murder-of-Crows a écrit :While you can do that, I feel John is right. Sometimes the unaltered rules provide a game experience that one hadn't anticipated. So actually, I think it's sound advice to at least run a game once without any rules changes.tamsyn a écrit :Run a whole adventure before making changes? I don't think you have to. I've played enough to know when a rule I not to my liking from first read.
Cheers!
...I'm new to the boards and to Shadows of Esteren, so please be kind to me.
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
...I'm new to the boards and to Shadows of Esteren, so please be kind to me.
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
Re: Natural 10, natural 1, and critical successes and failur
Everyone is entitled to their opinion, so feel free to disagree with me!
(I have 24 years gaming experience in case you were wondering )
(I have 24 years gaming experience in case you were wondering )
@xtamsynx
Book 1 Farl Collector
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MOT Tri-Kazelian
Book 1 Farl Collector
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MOT Tri-Kazelian