iz
Feondas
Re: Feondas
I would once again like to thank everyone who helped me create the Feondas! The game was very successful and the players really enjoyed it.
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Iris
- Première assistante coordinatrice & auteur
- Messages : 3128
- Inscription : 18 juil. 2010, 09:40
- Localisation : Lyon
- Contact :
Re: Feondas
That's a realy good news !
Don't hesitate to tell us on the forum how it was, with details and anecdots and so on !
Don't hesitate to tell us on the forum how it was, with details and anecdots and so on !
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JohnK
- Messages : 238
- Inscription : 22 août 2012, 16:21
- Localisation : Ottawa, Ontario CANADA
- Contact :
Re: Feondas
Hullo, Kaic,
I hope that you'll post up more about the running of the game, and tell us some details. And I'd love to see the Feond's stats and info on it/them here in the Secrets section, too.Kaic a écrit :I would once again like to thank everyone who helped me create the Feondas! The game was very successful and the players really enjoyed it.
Cheers!
...I'm new to the boards and to Shadows of Esteren, so please be kind to me.
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
...I'm new to the boards and to Shadows of Esteren, so please be kind to me.
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
Re: Feondas
Awesome! And I agree with the others: if your players were thrilled by your scenario, then I definitely want to learn more about how the session went!
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!
Re: Feondas
I have a full session report posted for those who are interested!
http://boardgamegeek.com/article/10404418
As far as stats go, the zombies I used one similar to what was suggested here,
Zombies (Atk 6, Def 10, Spd 4, 10HP)
I wanted the Zombies to be a little bit tougher due to their undeadplantlike flesh. This setup worked fairly well for me.
The Ancient Plant Feonda I gave a poison that only affected freshly dead corpses. The seed would plant into the body and vines would take control. The players weren't really meant to fight or defeat the Feondas, but I did stat it out just in case they decided to try it.
Plant Feonda (Atk 14 [tentacles], Def 14, Spd 0 [it's a vine so it can't really leave it's current location and the tentacles move slow], 50 HP) However, if they used the golden swords or daggers I dropped the Def to 10.
As was stated in the Session report though they didn't directly fight the Plant Feondas.
http://boardgamegeek.com/article/10404418
As far as stats go, the zombies I used one similar to what was suggested here,
Zombies (Atk 6, Def 10, Spd 4, 10HP)
I wanted the Zombies to be a little bit tougher due to their undeadplantlike flesh. This setup worked fairly well for me.
The Ancient Plant Feonda I gave a poison that only affected freshly dead corpses. The seed would plant into the body and vines would take control. The players weren't really meant to fight or defeat the Feondas, but I did stat it out just in case they decided to try it.
Plant Feonda (Atk 14 [tentacles], Def 14, Spd 0 [it's a vine so it can't really leave it's current location and the tentacles move slow], 50 HP) However, if they used the golden swords or daggers I dropped the Def to 10.
As was stated in the Session report though they didn't directly fight the Plant Feondas.
Re: Feondas
Very interesting! Thanks for posting that.
Re: Feondas
All this make me think to something real... Did you already hear about the Zombie-ant ? Just as furhter information : Ophiocordyceps Unilateralis.
Concerning the game, the effect on players should always be great to see.
Concerning the game, the effect on players should always be great to see.
Lorsque frapper fort ne suffit pas, passe au plan B : frapper PLUS fort ! ! !
Re: Feondas
This is what I based the Feond off of. I've always found the Zombie ant interesting so I thought that a human version would make for a fun game.Avrock a écrit :All this make me think to something real... Did you already hear about the Zombie-ant ? Just as furhter information : Ophiocordyceps Unilateralis.
Concerning the game, the effect on players should always be great to see.