Items and Weapons Questions and Clarifications

Questions and discussions about the game system.
Répondre
Avatar de l’utilisateur
JohnK
Messages : 238
Inscription : 22 août 2012, 16:21
Localisation : Ottawa, Ontario CANADA
Contact :

Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par JohnK » 15 oct. 2012, 02:40

Hullo, folks,

I've got a few questions about equipment and the like, and so...

First up, can anyone give me an idea on prices for the following items?

Climbing pitons 4 Ed

Blanket, fur 2 Ad
Blanket, cloth 15 Ed

Food rations (per day) 3-8 Ed

Satchel, leather 3 Ed
Satchel, hide 2 Ed

Smoking pipe (possibly variable quality) 3-5 Ed

Hatchet 4 Ed

Spoon, wood 1 Ed
Fork, wood 1 Ed
Fork, metal 3 Ed
Eating knife, wood 1 Ed
Eating knife, metal 2 Ed


Second, can anyone give me an idea on the damage done by the following items?

Hatchet Damage 1

Sickle Damage 1

Scythe Damage 2

Pickaxe Damage 2

Pitchfork Damage 2

Lumberjack axe Damage 2


Thanks, in advance. :)
Dernière modification par JohnK le 16 oct. 2012, 13:43, modifié 2 fois.
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

Avatar de l’utilisateur
Dragoslav
Messages : 186
Inscription : 01 oct. 2012, 17:44
Localisation : Ohio, USA

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par Dragoslav » 15 oct. 2012, 05:14

Good questions. Similarly, I've been wondering what the damage of just a character's fists would be. If you go with the lowest Damage rating, 1, that's still as high as the damage of a dagger, so you might as well just use your fists in that case. :)

Some of the items you've listed have prices listed in Book 1:

Knife, fork, spoon:
p. 221: A kitchen knife is 4Ed, a big ladle is 2Ed, and wooden dishes are 1Ed.
I'd call a wooden spoon or fork 1Ed, or maybe 1Ed for a set. I'd go with the price above for a knife, assuming it's made of metal.

Leather satchel:
p. 221: A hide pouch is 1Ed, a large cloth bag is 1Ed. That's what I'd go with.

I'll get back to you on the other items.

As for damage for the weapons listed:

This is interesting because you don't want to make such mundane items too powerful, thus giving the player no reason to buy a more expensive weapon, but realistically a person could use these things as weapons.

What I would do is make a houserule for using mundane tools as weapons -- let's call them "peasant-grade weapons." Since these tools weren't designed for combat, make them usable, but fragile. Here are some ideas: 1) The weapon breaks on an Attack roll of 1, regardless of whether you get a critical failure or not. 2) The weapon has a chance of breaking every time you use it in combat (you could adapt the malfunction checks on Magientist Artifacts for this).

As for damage, I would give all of the tools you listed 2 Damage. They're about the same cost as a carath or javelin, which do 2 damage, and they're much bigger and deadlier than a dagger, knife, or club, which all do 1 damage and cost half as much or less.

I just realized that weapon prices are all over the place, with very little distinguishing them. A carath and javelin do 2 damage, but only cost 8 Ed, while everything else that does 2 damage costs between 1 and 5Ad... A javelin can also be thrown, making it even more useful. Why buy a Francisca or short spear when you can just buy a carath or javelin?

(One last note in this already far too wordy post: If other people post their suggestions for prices, could you update your original post to include those? That way people can use your original post as a reference to which people can refer later.)

Avatar de l’utilisateur
JohnK
Messages : 238
Inscription : 22 août 2012, 16:21
Localisation : Ottawa, Ontario CANADA
Contact :

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par JohnK » 15 oct. 2012, 15:43

Hullo, Dragonslav,
Dragoslav a écrit :Good questions.
I thought so. :)
Dragoslav a écrit : Similarly, I've been wondering what the damage of just a character's fists would be. If you go with the lowest Damage rating, 1, that's still as high as the damage of a dagger, so you might as well just use your fists in that case. :)
Good question. I've decided to take this to another thread. :)
Dragoslav a écrit : Some of the items you've listed have prices listed in Book 1:

Knife, fork, spoon:
p. 221: A kitchen knife is 4Ed, a big ladle is 2Ed, and wooden dishes are 1Ed.
I'd call a wooden spoon or fork 1Ed, or maybe 1Ed for a set. I'd go with the price above for a knife, assuming it's made of metal.
This might be a good guideline to use. I'd think an eating knife, which wouldn't be the same as a kitchen knife (and there should be a basic idea of damage on that, too, so we'll call that a Damage 1), would maybe run 1 Ed if wood, and 2 Ed if metal.
Dragoslav a écrit : Leather satchel:
p. 221: A hide pouch is 1Ed, a large cloth bag is 1Ed. That's what I'd go with.
That's certainly true, but leather would be more expensive than hide, I would think. Maybe, say 3 Ed.

By the way, most of the items that I mentioned here come from the equipment of the six default characters provided in the main rule book, and I haven't even got the stats for the six characters out of Book 0 - Prologue, so who knows what extra equipment and tools they might have.
Dragoslav a écrit : I'll get back to you on the other items.
Please do. :)
Dragoslav a écrit : As for damage for the weapons listed:

This is interesting because you don't want to make such mundane items too powerful, thus giving the player no reason to buy a more expensive weapon, but realistically a person could use these things as weapons.
This is definitely something that I agree with you about.
Dragoslav a écrit : What I would do is make a houserule for using mundane tools as weapons -- let's call them "peasant-grade weapons." Since these tools weren't designed for combat, make them usable, but fragile. Here are some ideas: 1) The weapon breaks on an Attack roll of 1, regardless of whether you get a critical failure or not. 2) The weapon has a chance of breaking every time you use it in combat (you could adapt the malfunction checks on Magientist Artifacts for this).

As for damage, I would give all of the tools you listed 2 Damage. They're about the same cost as a carath or javelin, which do 2 damage, and they're much bigger and deadlier than a dagger, knife, or club, which all do 1 damage and cost half as much or less.
I'm not sure how to handle the basic breakage roll, but I like option one. Makes it a bit more fragile tha the normal, actual weapons, which break as per the rules.

Damage-wise, I can certainly see this. I also want to add the hunting knife, since one of my players in the Friday night group wants one of these, and was thinking of giving it Damage 2.
Dragoslav a écrit : I just realized that weapon prices are all over the place, with very little distinguishing them. A carath and javelin do 2 damage, but only cost 8 Ed, while everything else that does 2 damage costs between 1 and 5Ad... A javelin can also be thrown, making it even more useful. Why buy a Francisca or short spear when you can just buy a carath or javelin?
Totally agree with you on what you've said here.

One of the weapons that I expected to see on the list is a broadsword, but all we get are the gladius/short sword and the longsword. If one makes the broadsword do Damage 2, that makes it equivalent to the gladius/short sword, so... :(
Dragoslav a écrit : (One last note in this already far too wordy post: If other people post their suggestions for prices, could you update your original post to include those? That way people can use your original post as a reference to which people can refer later.)
[/quote]

That's a good idea. Consider it done. :)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

Avatar de l’utilisateur
iznurda
Messages : 1822
Inscription : 13 juil. 2011, 21:27
Localisation : Usa
Contact :

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par iznurda » 15 oct. 2012, 17:52

I use :
  • litlle weapons : 0-1 => knifes, dagger, etc.
  • medium weapons (1h) : 2 (short sword, axe).
  • heavy weapons or 2h weapons : 3 (long sword and co.)
Weapons are specialized tools. Mundane tools give -1 on damage basing on the equivalent weapon.
example : Lumberjack axe 1h => damage +1, Lumberjack axe 2h => damage +2
Why buy a Francisca or short spear when you can just buy a carath or javelin?
If like me you try to be a little realistic, parry a sword or axe with a javelin broke it. The durability is not the same, and it exist an optionnal rules to play with (p.227 in the french book.) I do not consider this as a problem, if you're looking atmosphere more than optimization.

iz

Avatar de l’utilisateur
JohnK
Messages : 238
Inscription : 22 août 2012, 16:21
Localisation : Ottawa, Ontario CANADA
Contact :

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par JohnK » 15 oct. 2012, 22:35

Hullo, Iz,
iznurda a écrit :I use :
  • litlle weapons : 0-1 => knifes, dagger, etc.
  • medium weapons (1h) : 2 (short sword, axe).
  • heavy weapons or 2h weapons : 3 (long sword and co.)
That's certainly a workable option, but to be honest, there's not a lot of gradation of weapons and damage in the game system.
iznurda a écrit : Weapons are specialized tools. Mundane tools give -1 on damage basing on the equivalent weapon.
example : Lumberjack axe 1h => damage +1, Lumberjack axe 2h => damage +2
Hmmm... I need to thinka bout this somewhat, je pense.
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

Avatar de l’utilisateur
Clovis
Traducteur
Messages : 2156
Inscription : 30 sept. 2012, 23:44
Localisation : France

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par Clovis » 16 oct. 2012, 02:09

iznurda a écrit :
Why buy a Francisca or short spear when you can just buy a carath or javelin?
If like me you try to be a little realistic, parry a sword or axe with a javelin broke it. The durability is not the same, and it exist an optionnal rules to play with (p.227 in the french book.) I do not consider this as a problem, if you're looking atmosphere more than optimization.

iz
And don't forget that there's also the prestige! After all, using a weapon is not only about how efficient it is; the tradition and the meaning behind it also matter. Maybe an Osag will fight with a francisca instead of a short spear, because he's no mere hunter, he's a warrior! Or maye a mercenary of Continental blood will stick to a gladius, to remember his origins.

That's also what makes it interesting to pick your Character's equipment: no two Characters look the same because they don't have the same physical aspect, but also because they dress differently.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

Avatar de l’utilisateur
Dragoslav
Messages : 186
Inscription : 01 oct. 2012, 17:44
Localisation : Ohio, USA

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par Dragoslav » 16 oct. 2012, 06:06

John, as promised, here are my estimations for the prices of the other items. My degree is in English, not economics, so these estimates really only amount to reasonable guesses. ;)
Climbing pitons
4Ed, the same as a crowbar. A set of pitons probably uses less metal than a crowbar but is harder to craft, so it evens out.

Blanket, wool
I was going to call this 5Ed until I actually found "wool blanket" in the furniture section for 1Ad, so, there you go. Seems high.
Blanket, fur
To make this reasonably more expensive than a wool blanket, I'd call it 2Ad, although a fur coat is 1Ad, so 2Ad for just a blanket seems too high in comparison. Under other circumstances, I'd call it 7Ed.
Blanket, cloth
15Ed, correspondingly more expensive than a wool blanket as a unit of linen is to a unit of wool. Under other circumstances, I'd call it 6Ed.

Food rations (per day)
3-8Ed, depending on how luxurious you want to be. A peasant probably spends 3-4Ed per day on food for himself, possibly as little as 2 (especially if there are multiple young children in the household).

Smoking pipe (possibly variable quality)
3-5Ed depending on quality

Hatchet
4Ed, half as much as a lumberjack axe, and as much as a crowbar.

Avatar de l’utilisateur
JohnK
Messages : 238
Inscription : 22 août 2012, 16:21
Localisation : Ottawa, Ontario CANADA
Contact :

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par JohnK » 16 oct. 2012, 13:35

Hullo, Dragoslav,
Dragoslav a écrit :John, as promised, here are my estimations for the prices of the other items. My degree is in English, not economics, so these estimates really only amount to reasonable guesses. ;)
LOL! Yeah, well, my degree is in Psychology, so that's about as reasonable as any other degree out there! :)
Dragoslav a écrit : Climbing pitons
4Ed, the same as a crowbar. A set of pitons probably uses less metal than a crowbar but is harder to craft, so it evens out.
Certainly true. I can go with this value. It sounds right.
Dragoslav a écrit : Blanket, wool
I was going to call this 5Ed until I actually found "wool blanket" in the furniture section for 1Ad, so, there you go. Seems high.
Blanket, fur
To make this reasonably more expensive than a wool blanket, I'd call it 2Ad, although a fur coat is 1Ad, so 2Ad for just a blanket seems too high in comparison. Under other circumstances, I'd call it 7Ed.
Blanket, cloth
15Ed, correspondingly more expensive than a wool blanket as a unit of linen is to a unit of wool. Under other circumstances, I'd call it 6Ed.
Goddess, but you're right... there's the wool blanket under Furniture! :) Price-wise on the blankets, I think you've got these right, so these are the prices I'll use for them.
Dragoslav a écrit : Food rations (per day)
3-8Ed, depending on how luxurious you want to be. A peasant probably spends 3-4Ed per day on food for himself, possibly as little as 2 (especially if there are multiple young children in the household).
Sounds reasonable.
Dragoslav a écrit : Smoking pipe (possibly variable quality)
3-5Ed depending on quality
Again, sounds relatively reasonable, but the high-quality pipe could be around 10 Ed, I think.
Dragoslav a écrit : Hatchet
4Ed, half as much as a lumberjack axe, and as much as a crowbar.
Again, sounds about right. Thanks, mate. :)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

Avatar de l’utilisateur
iznurda
Messages : 1822
Inscription : 13 juil. 2011, 21:27
Localisation : Usa
Contact :

Re: Items and Weapons Questions and Clarifications

  •    
  • Citation

Message par iznurda » 17 oct. 2012, 18:24

JohnK a écrit :That's certainly a workable option, but to be honest, there's not a lot of gradation of weapons and damage in the game system.
Well I don't see a problem here. It seems you want to let the system do things wich are for me depending of the roleplay. And in a realistic ways, you can kill with lots of stupid tools like a pen or a brick. Weapons are just tools ; specialised, yes, but just tools. They can't kill by themself and the user made the main. It the same in SoE's system.

The point is : you can up the granularity of weapon's damages but the fights will be fatal so you need to up the granularity of protections too. It's lot's of effort about something I find not usefull.

Finally, this is just my opinion. Forget the system, just play ! :mrgreen:

iz

Répondre