Feondas
Feondas
I just finished reading Book 1 and am putting together a short game to introduce it to my group. However, I couldn't find a section on creating Feondas. Should I use rules similar to character creation to determine things like combativeness/close combat?
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pitche
- Messages : 341
- Inscription : 10 août 2010, 23:38
- Localisation : Bruxelles - Brussel (Belgique - Belgium)
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Re: Feondas
Hi and welcome here,
First, sorry for my bad English
i try it. Beter in Dutch than English.
In this book there is no section on creating Feondas (later in the Book of Master "Secrets", except error).
For me, my "tip" : use the rules similar to character creation but add one of several "bonus" :
- good and naturel armor (skin in leather, wood of stone),
- good fighter in close combat with agility,
- big size (for example : a big wolf with strange eyes ?),
- poison with bite, poison like hallucination,
- ...
First, sorry for my bad English
In this book there is no section on creating Feondas (later in the Book of Master "Secrets", except error).
For me, my "tip" : use the rules similar to character creation but add one of several "bonus" :
- good and naturel armor (skin in leather, wood of stone),
- good fighter in close combat with agility,
- big size (for example : a big wolf with strange eyes ?),
- poison with bite, poison like hallucination,
- ...
Découvrez la rubrique des Ombres d'Esteren sur le SDEN
Lisez Jeux d'Ombres - Pitche - Avatar by Nicolas Jamme
Lisez Jeux d'Ombres - Pitche - Avatar by Nicolas Jamme
Re: Feondas
Thanks for answering my question. I'll just wing it a bit with the Feondas.
Re: Feondas
Hi !
Pitche is right. Don't exist a section wich explain how to make a feondas but if you describe us yours we can try together to create it.
iz
Pitche is right. Don't exist a section wich explain how to make a feondas but if you describe us yours we can try together to create it.
iz
Re: Feondas
The idea for my Feond (and to an extent my story) was that an ancient Feond who was trapped in the lower levels was accidentally freed from it's prison. This Feond is a plant, it's main body has a face and mouth and many vines spread throughout the city that it was freed from. Now, whenever someone/something dies in the near area it can send a spore into the freshly dead body. The spore will take over the nervous system and control the creature.
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pitche
- Messages : 341
- Inscription : 10 août 2010, 23:38
- Localisation : Bruxelles - Brussel (Belgique - Belgium)
- Contact :
Re: Feondas
OK. this feondas have a poison (by spores). This feondas (with poison) take a control of the freshy dead body. This a plant (no armor, defense of attack). On the other side, zombies fight for hem.
Rules, for me
~ poison (take a control of the freshy dead body : no resistance for a dead body
~ no armor, defense and attack : this is a plant
~ zombies fight for feondas (zombie very strong, almost like living ? like a juju zombie)
http://forgottenrealms.wikia.com/wiki/Juju_zombie
Rules, for me
~ poison (take a control of the freshy dead body : no resistance for a dead body
~ no armor, defense and attack : this is a plant
~ zombies fight for feondas (zombie very strong, almost like living ? like a juju zombie)
http://forgottenrealms.wikia.com/wiki/Juju_zombie
Découvrez la rubrique des Ombres d'Esteren sur le SDEN
Lisez Jeux d'Ombres - Pitche - Avatar by Nicolas Jamme
Lisez Jeux d'Ombres - Pitche - Avatar by Nicolas Jamme
Re: Feondas
As iznurda said, so far there are no rules to create anything else than your regular Player Character. However, that's not a problem: just put the characteristics and special abilities that seem right to you!
For example, if it uses poison to kill people and resurrect them as zombies (it doesn't seem like this is the case for your Feond, but that's just an example), you can set that it is Malignant Poison (as per the rules on p.241 and 243), and that everyone dying from it becomes a zombie (Atk 7, Def 8, Spd 4, 10HP) 2 hours later.
Just go with what would fit the creature you're imagining, and if necessary, do a few simulations to see how a hypothetical group of PCs would fare against it.
For example, if it uses poison to kill people and resurrect them as zombies (it doesn't seem like this is the case for your Feond, but that's just an example), you can set that it is Malignant Poison (as per the rules on p.241 and 243), and that everyone dying from it becomes a zombie (Atk 7, Def 8, Spd 4, 10HP) 2 hours later.
Just go with what would fit the creature you're imagining, and if necessary, do a few simulations to see how a hypothetical group of PCs would fare against it.
Dernière modification par Clovis le 16 oct. 2012, 01:50, modifié 1 fois.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!
Re: Feondas
Thanks for the help, the ideas have definitely been very useful in making the Feond. I like the idea of the zombies being like juju zombies, I hadn't Considered that.
Re: Feondas
And maybe you can considerate the main body very weak => hide in underground or something else. The hardest will be to kill all the juju zombies and find the feond
iz
iz
Re: Feondas
Most of the Feond's strength is going to be the zombies, the Feond itself won't be able to do much (at least not to living people). I have some ideas of how they will be able to destroy it, or at the very least seal it again.