
I'd probably replace it with (6-Empathy) to get the opposite effect if I'm running the game, but I wondered what other people think about it.
We'll have to agree to disagree on this one. Yes, it's clear that each way is an "umbrella" even more than attributes in many other games.Skywalker a écrit :I think Empathy is a good choice. With the abstract Ways, its going to be tempting to tinker along these lines but I don't think it will be an improvement. Its better to take time to understand the full umbrella of ability each Way covers.
It's all this, and more. But it doesn't mean having it is a good thing.Empathy is more than just understanding people's feelings. In Esteren it basically covers how much a PC is in tune with his surroundings (its used as the base for Natural Environment and Stealth) and other people. As such, Empathy would include the ability to read other people, predict their actions and judge the flow of battle.
I beg to differ. Conviction might well be the better choice if you want to add a straight Way. It's much easier to assume that the other person having to die is not your fault but a higher being's decision,if you believe in said higher being to begin with!It makes more sense to add that to Speed, than it does Reason, Conviction or Creativity.
That's true. A high Empathy may call for an Influence Test if you decided to inflict cruel amounts of pain on your target, such as torture.AssenG a écrit :However, I want to remind you about that line just after the description of Ways. High Ways isn't always a good thing, low Way isn't always a bad thing. In a way, they remind me of the madness meters in Uknown Armies.
I don't think I would want any rule that says being more aware of other's feeling and thoughts makes one slower in combat. That seems to be a very limited interpretation of that stat IMO and more intrusive than Esteren's system is intended to be.AssenG a écrit :But it's also the ability that is most likely to make you hesitate before you hack down another person using an axe, or even before you shoot them down from ambush. If anything, higher Empathy is more likely to make you go "I have to stab him so he doesn't stab me, but he's going to be in so much pain if I do this that..."
Wait, you think an weapon attack doesn't produce "cruel amounts of pain" on the target? In my book, cruel is cruel, even if it's necessary.Skywalker a écrit : That's true. A high Empathy may call for an Influence Test if you decided to inflict cruel amounts of pain on your target, such as torture.
Yes, I said we might have to agree to disagee, didn't II don't think I would want any rule that says being more aware of other's feeling and thoughts makes one slower in combat. That seems to be a very limited interpretation of that stat IMO and more intrusive than Esteren's system is intended to be.
If it was an unusual situation, such as attacking a child, a beautiful animal or maybe a mother defending her baby, that would seem to come under the Influence Test of Empathy.
No, I don'tAssenG a écrit :Wait, you think an weapon attack doesn't produce "cruel amounts of pain" on the target? In my book, cruel is cruel, even if it's necessary.
You might well think that. I prefer to believe people with actual combat experience and psychologists, thoughSkywalker a écrit :No, I don'tAssenG a écrit :Wait, you think an weapon attack doesn't produce "cruel amounts of pain" on the target? In my book, cruel is cruel, even if it's necessary.. But I do think empathic people can fight without being hindered by their ability to sense feelings and thoughts of others.
And I find it problematic to state that the best killers are also the most empathic people.This situation is best dealt by the wider interpretation of what Empathy means to include an awareness of one's surroundings (as already covered above) and the use of Influence Tests where appropriate.
AssenG, it can be interpreted. Ways are psychological and therefore several interpretations are possible. Through the Shadows of Esteren, we proposed a system that relies on a particular interpretation of the ways but I am sure GL can make another interpretation.Hence why I offered my rule change. It would mean that the less Empathy you have, the less you hesitate before you go for the kill.
As stated in the book, it is managed like normal fights. No penalty, no adjustments but of course the defender can only attack ONE single opponent.That said, my real issue with multiple attacks is not the attacker's actions per se, but the way in which a character *defends* against multiple attacks.
Yes, Nelyhann, I agree a game system must first run smoothly. But then, we already have that in Esteren, AFAICT.Nelyhann a écrit :Hey a lot of interesting stuff there![]()
But sorry I have read quite fast, excuse any poor comprehension or repetition in my post. I am the main author of the game system so I will try to give my point of view.
About the ways and the combat...
AssenG, it can be interpreted. Ways are psychological and therefore several interpretations are possible. Through the Shadows of Esteren, we proposed a system that relies on a particular interpretation of the ways but I am sure GL can make another interpretation.Hence why I offered my rule change. It would mean that the less Empathy you have, the less you hesitate before you go for the kill.
After numerous playtest, we also considered the balance in terms of game design between the Ways and each things like speed, attack, defense. Roleplay concept are great, I love thel so much but in my opinion a game system should first run correctly, be fun and be balanced. The game system really matter. We have tried to do this but I don't know if we succeeded.
If you choose another interpretation of ways, (and I think you really can, it could be really relly interesting) but be sure to balance all the things like speed attack, madness and all. You know it is like domino, you change one thing and everything is changed...![]()
And yes it is VERY deliberate that the fight is not only summarized by the strength or agility.