Travel
Publié : 28 oct. 2012, 00:09
Is there rules about travel? Maybe in Вook II:Travels?
What is content of Book II?
What is content of Book II?
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In terms of the original poser's question, I think he was asking about rules for travel, as in how much time it takes to travel over terrain, the travel time on average per day, that sort of thing. I have some ideas on this subject, but am trying to run the game this weekend, so have not replied to the post directly.Iris a écrit : I don't know what you are exactly looking for when you mention "rules about travel" ? ... Most of the people ask the varigals to guide them and very few try to go on the sea or above the Asgeamar mountains...
There is presently no such information... and there are so many things that could happen and force people to go slower : accident, moutains, rain, fog, destruction of the road... it could of course be done, giving the theorical duration of a travel when everything goes wellJohnK a écrit :Insofar as riding times go, the rates for the various riding animals that exist in Esteren will vary. Does the Livres 2 - Voyages cover any information on travel time and the like?
I find it a bit strange, but not unexpected, that Livres 2 - Voyages doesn't have some sort of guidelines on travel times for various animals, given that the book is about travel.Iris a écrit :There is presently no such information... and there are so many things that could happen and force people to go slower : accident, moutains, rain, fog, destruction of the road... it could of course be done, giving the theorical duration of a travel when everything goes wellJohnK a écrit : Insofar as riding times go, the rates for the various riding animals that exist in Esteren will vary. Does the Livres 2 - Voyages cover any information on travel time and the like?... it is not very complicated !
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I prefer my fantasy rpgs to have feet and miles, and my science fiction rpgs to have kilometres. So, for me, Shadows of Esteren should be feet and miles.Iris a écrit : ... well... I mean in Kilometers per hour !... I'm not able to calculate in miles per hour !...
Sounds like a good idea.Dragoslav a écrit :If people are interested, we can brainstorm some optional rules for travel here on this board. Here are some ideas:
To be honest, I want to discourage this idea, simply because it's very old school and old-fashioned. Encounters should never be random, simply because a) we don't know enough about the beasties in Tri-Kazel; and b) one should never encounter Feondas at random.Dragoslav a écrit : 1) Random encounter table - Every day of travel, the party runs the risk of encountering something from the table
I'm not so sure that a Travel roll is appropriate for this sort of thing. The Skill has a lot of use already as it is, but I'm open to seeing what you folks would come up with in this regard.Dragoslav a écrit : 2) General rules for overland travel. For example, the GL could call for players to make a roll in the Travel Domain to see whether they are able to make normal progress during a day; a failure means they can't travel as far, while a critical success could mean they find a forgotten shortcut that cuts their travel time.
Excellent idea, this one.Dragoslav a écrit : 3) Rules for maintenance of traveling animals and owned vehicles (carts, wagons, etc.)
I know exactly what you mean here, since I feel the same way. And oddly enough, most of the players in my gaming groups took Travel as part of their characters. Part of the problem is that both Perception and Travel have the Orientation/Orienteering Discipline in them, and that's what leads to this attitude. Perception is about the senses, whereas Travel is about, well... travel. Not the same thing at all, and the two Disciplines are used differently.Iris a écrit : I especially like the Travel Domain, but many player don't take it for their characters, arguing something like "my warrior does have the perception domain so he can travel because he see where he is..." ... Well, I would like to make them feel "perception" is not "travel"
