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[OK] New Beastie: Feral Hare

Publié : 16 oct. 2012, 13:58
par JohnK
Hullo, folks,

Here's the second new beastie that I did up for the game. This one just makes hunters and the like think a bit more, and can make for an interesting blooding rite challenge for characters of that sort.

FERAL HARE
Feral Hares are small, 2-1/2-feet long rabbit-like animals weighing some 20 or so pounds, with small, round yellow eyes and white fur that turns dark in late spring and remains that way until late fall. They are native to mountainous parts of the peninsula, but can also be found in plains and grasslands, and rarely among scrub and other soft-leafed plants. Relatively agile and fast, feral hares are so called because of the rather large, 1-1/2" claws that these creatures have. They are an excellent meat animal, and make for a slightly more dangerous prey than the typical rabbit. Thus, they are hunted in parts of the Lands of Deas and the mountainous region near Reizh by those who need to earn a kill that is dangerous enough to be a hazard.

Some Feral Hares can grow can grow a bit larger, but they are still not as dangerous as some would expect. In these larger cases, change the statistics as appropriate. Increase Attack to 8, reduce speed to 6, and increase Health to 10.

Charcteristics:
Attack: 5 (Similar to cat)
Defense: 12 (Quick, but can be killed)
Speed: 10 (Faster than a cat?)
Potential: 2
Damage: 1 (No match for a bear)
Stamina: 6
Health Condition: 8 (Smaller than dog)
Skills: Feats 7, Perception 11, Stealth 11

Thoughts and opinions welcome, as usual. :)

Re: [OK] New Beastie: Feral Hare

Publié : 16 oct. 2012, 23:06
par iznurda
Hi !

here is the wolf (Cf livre 2, Voyages, p.74)
ATT 10 dom 2 def 10 prot 0 speed 8 pot 2 health 15/10/5/3
stamina 9 perception 10 stealth 8 feats 8

And you have the bear in my canvas

I hope it can give you some pointers in your creations =)

Here is what I propose
FERAL HARE
att 6 is like the cat, maybe 5 is better.
Def 12, ok too. Speed 8 => 10.
Pot 2
damage 0 or 1
Health Condition: 6.
stamina 8 perception 11 stealth 11 feats 7

iz

Re: [OK] New Beastie: Feral Hare

Publié : 17 oct. 2012, 16:00
par JohnK
Hullo, Iz,
iznurda a écrit : here is the wolf (Cf livre 2, Voyages, p.74)
ATT 10 dom 2 def 10 prot 0 speed 8 pot 2 health 15/10/5/3
stamina 9 perception 10 stealth 8 feats 8
Thanks for posting that up here, since it adds to the information on statting animals and beasties. However, I thought that Skills had to be listed as Domain (Discipline), or does this not apply with animals and creatures?
iznurda a écrit : And you have the bear in my canvas
Yes, I do. :)
iznurda a écrit : I hope it can give you some pointers in your creations =)
That would be very helpful. :)
iznurda a écrit : Here is what I propose
FERAL HARE
att 6 is like the cat, maybe 5 is better.
Def 12, ok too. Speed 8 => 10.
Pot 2
damage 0 or 1
Health Condition: 6.
stamina 8 perception 11 stealth 11 feats 7
Some questions and comments...

Okay, I can see the Attack being reduced from 6 to 5. Makes sense.

The increase of Speed from 8 to 10, why would you do that?

Do all animals have a Potential, or just some? What accounts for giving animals Potential?

I agree that the damage can go down to 1. Would they be a challenge at all to an Osag who is being blooded for the first time?

See my comments about Skills for animals above.

Thanks for the suggestions, Iz, much appreciated. :)

Re: [OK] New Beastie: Feral Hare

Publié : 17 oct. 2012, 22:38
par iznurda
JohnK a écrit :Thanks for posting that up here, since it adds to the information on statting animals and beasties. However, I thought that Skills had to be listed as Domain (Discipline), or does this not apply with animals and creatures?
The rules are a bit different with animals. They don't have ways, domains or disciplines but the skills, mentioned in the book 2, helps the most of the time.
The stamina indicates the ability of the animal to resist the effort and poisons, others are pretty clear. They are indicative and the game leader can adapt them to fit with the animals (feats can ben agility with a cat or strengh with a bear.)
To test their skill simply roll 1D10 and add the value against the difficulty level or in opposition with the player.
Do all animals have a Potential, or just some? What accounts for giving animals Potential?Do all animals have a Potential, or just some? What accounts for giving animals Potential?
In the book, yes. 1 (a crow) to 3 (a bear). Maybe predators should have a great potential wich can make a difference in offensive attitude.
I agree that the damage can go down to 1. Would they be a challenge at all to an Osag who is being blooded for the first time?
Well, it's just big Hare =)
The increase of Speed from 8 to 10, why would you do that?
Well, I believe that the animal is fast so a high speed seems logical. Whether to flee or strike. Arf, you have the deal to 9 :mrgreen:

iz

Re: [OK] New Beastie: Feral Hare

Publié : 18 oct. 2012, 02:01
par JohnK
Hullo, Iz,
iznurda a écrit :
JohnK a écrit : Thanks for posting that up here, since it adds to the information on statting animals and beasties. However, I thought that Skills had to be listed as Domain (Discipline), or does this not apply with animals and creatures?
The rules are a bit different with animals. They don't have ways, domains or disciplines but the skills, mentioned in the book 2, helps the most of the time.
Always comes back to that Book 2, doesn't it? :)

Any chance of getting a list of the Skills mentioned in Book 2 in this regard?
iznurda a écrit : The stamina indicates the ability of the animal to resist the effort and poisons, others are pretty clear. They are indicative and the game leader can adapt them to fit with the animals (feats can ben agility with a cat or strengh with a bear.)
To test their skill simply roll 1D10 and add the value against the difficulty level or in opposition with the player.
Ah, okay, that makes sense now for the Stamina, though I didn't know whether every beast should have it. Is there a common value of Stamina for creatures of a given size?
iznurda a écrit :
JohnK a écrit : ]Do all animals have a Potential, or just some? What accounts for giving animals Potential?Do all animals have a Potential, or just some? What accounts for giving animals Potential?
In the book, yes. 1 (a crow) to 3 (a bear). Maybe predators should have a great potential wich can make a difference in offensive attitude.
I agree that the damage can go down to 1. Would they be a challenge at all to an Osag who is being blooded for the first time?
Well, it's just big Hare =)
While that's true, it's a hare with *claws*. That's gotta mean something, if not surprise. :)
iznurda a écrit :
JohnK a écrit : The increase of Speed from 8 to 10, why would you do that?
Well, I believe that the animal is fast so a high speed seems logical. Whether to flee or strike. Arf, you have the deal to 9 :mrgreen:
Okay, that makes sense to me.

Thanks, Iz. Much appreciated. :)

Re: [OK] New Beastie: Feral Hare

Publié : 18 oct. 2012, 07:35
par iznurda
JohnK a écrit :Any chance of getting a list of the Skills mentioned in Book 2 in this regard?
Just what I give you with bear and wolf. Some have specific rules, like the bear or spider/snake with poison. It's all. You know, in the book it's only 2 pages with a table :)

iz

Re: [OK] New Beastie: Feral Hare

Publié : 18 oct. 2012, 13:48
par JohnK
Hullo, Iz,
iznurda a écrit :
JohnK a écrit : Any chance of getting a list of the Skills mentioned in Book 2 in this regard?
Just what I give you with bear and wolf. Some have specific rules, like the bear or spider/snake with poison. It's all. You know, in the book it's only 2 pages with a table :)

iz
Ah, okay... for some reason I expected the animal listing in Book 2 to be larger than this, or perhaps more inclusive.

On the subject of poison, by the way, I'd appeciate it if you'd help me out with the new beastie, the Woodwing, as it's got a poison in its claws/talons, but I don't know how to set this up. So any help in that regard would be appreciated. :)