[Diary] Memory, Sorrow, and Thorn Crossover with Esteren
Publié : 29 janv. 2014, 21:33
So this is going to be some sort of diary for my Esteren- Sword Trilogy-Cross over game. For those of you who do not know Tad Williams fantasy book trilogy “Memory, Sorrow and Thorn”, I highly recommend it for a good month’s read. You can get a good overview on the Wikipedia page for the series: http://en.wikipedia.org/wiki/Memory,_Sorrow,_and_Thorn
If this is the wrong board area, will a moderator please shift it to the right board?
My take on the material in Esteren is as follows:
- The Feonda in the Aegerwin were led by the masked humanoids, who themselves were led by someone who called himself the Stormking. Only in defeating him and his five generals – who called themselves the Red Hand because of all the bloodshed they brought to the Osag – the ancient people and their Demorthèn were finally able to smash the lines of the Feonda, drive the big ones into the earth and strip the smaller ones of their ability to organize themselves.
- The Stormking though was so full of hatred, that he and his Red Hand did not die completely but switched into some state of unlife.
- The masked people, who have their home in the Asgeamar mountains (that’s why no one survives a trip there), had to swear never to set foot on the peninsula again. And with their numbers heavily diminished and their leaders defeated, they hid themselves in the mountains and did not observe development on the peninsula. Even today, they still think, the mighty Osag and their Demorthèn are the only people there.
- Erald MacAnsweald is very old and close to dying. He has two sons, one is Elias MacAnsweald, Duke of Dorm and known for being rude and ruthless. Elias is the heir to the throne. The other son is Josa MacAnsweald, who is Duke of Tulg. A thoughtful and often melancholic character who takes the weight of the world on his shoulders, but is also a very good and resourceful leader, who managed to make his dukedom revive after the war of the temple. Both brothers have a long-going feud and hate each others because Elias’ wife died while under protection of his brother. Josa himself lost his left hand in the ambush of the robbers who killed Elias’ wife. That’s why he is also called Prince Josa Lackhand.
- All noble gather in Osta-Baille to witness the death of the king and the coronation of his successor. Elias arrives with a Demorthèn in his entourage, who is in reality a Morcail, who dabbles in dark knowledge and occultism. This Morcail managed to pull the Stormking out of his century-long sleep and pledged his everything to him in exchange for knowledge and power. He convinced his master, Prince Elias, to make a pact with the Stormking and believe, the Stormking is working for him, while in fact it’s the other way around.
- So after the King’s death, Elias becomes king and terrorizes the land. He raises taxes in order to be able to finance his tournaments and luxurious lifestyle (and that of the hundreds of followers who gathered at court). Meanwhile he wages war against his brother and gives the Stormking and his newly awakened minions – the masked Feonda – room to wreak havoc on all lands of Tri-Kazel.
- But there are three swords which are not made of earthly materials, and these bear the power of defeating the Stormking once and for all. So these are essentially, what this game is about. Finding them, somehow combining them or make use of their powers, and ultimately defeat King Elias and his (even if he does not want to accept it) Master, the Stormking.
- The Sithi, which are some sort of elves in the books, are replaced by the Osag. In order to deliver their purpose, just a very old people is needed, and the wisdom can easily be given by the surviving Osag people and the really old Demorthèn. Actually, in my version, the knowledge of the great battle against the Stormking (which the Demorthèn/Osag won and as such marked the beginning of the end of the Aegerwin) was lost – just as the old rituals – and preserved only by the eldest of the Osag.
- The Norns, which in the books are a sister people to the Sithi and effectively comparable to dark elves, I replace with the masked Feonda. They are intelligent, malevolent beings who serve the Stormking with fierce loyaly, frightening quickness and the power of creating shrouds of darkness even in bright daylight.
I will make up more replacements/whatevers to serve my story in the future. For the time being, this is enough conversion to start gaming.
If this is the wrong board area, will a moderator please shift it to the right board?
My take on the material in Esteren is as follows:
- The Feonda in the Aegerwin were led by the masked humanoids, who themselves were led by someone who called himself the Stormking. Only in defeating him and his five generals – who called themselves the Red Hand because of all the bloodshed they brought to the Osag – the ancient people and their Demorthèn were finally able to smash the lines of the Feonda, drive the big ones into the earth and strip the smaller ones of their ability to organize themselves.
- The Stormking though was so full of hatred, that he and his Red Hand did not die completely but switched into some state of unlife.
- The masked people, who have their home in the Asgeamar mountains (that’s why no one survives a trip there), had to swear never to set foot on the peninsula again. And with their numbers heavily diminished and their leaders defeated, they hid themselves in the mountains and did not observe development on the peninsula. Even today, they still think, the mighty Osag and their Demorthèn are the only people there.
- Erald MacAnsweald is very old and close to dying. He has two sons, one is Elias MacAnsweald, Duke of Dorm and known for being rude and ruthless. Elias is the heir to the throne. The other son is Josa MacAnsweald, who is Duke of Tulg. A thoughtful and often melancholic character who takes the weight of the world on his shoulders, but is also a very good and resourceful leader, who managed to make his dukedom revive after the war of the temple. Both brothers have a long-going feud and hate each others because Elias’ wife died while under protection of his brother. Josa himself lost his left hand in the ambush of the robbers who killed Elias’ wife. That’s why he is also called Prince Josa Lackhand.
- All noble gather in Osta-Baille to witness the death of the king and the coronation of his successor. Elias arrives with a Demorthèn in his entourage, who is in reality a Morcail, who dabbles in dark knowledge and occultism. This Morcail managed to pull the Stormking out of his century-long sleep and pledged his everything to him in exchange for knowledge and power. He convinced his master, Prince Elias, to make a pact with the Stormking and believe, the Stormking is working for him, while in fact it’s the other way around.
- So after the King’s death, Elias becomes king and terrorizes the land. He raises taxes in order to be able to finance his tournaments and luxurious lifestyle (and that of the hundreds of followers who gathered at court). Meanwhile he wages war against his brother and gives the Stormking and his newly awakened minions – the masked Feonda – room to wreak havoc on all lands of Tri-Kazel.
- But there are three swords which are not made of earthly materials, and these bear the power of defeating the Stormking once and for all. So these are essentially, what this game is about. Finding them, somehow combining them or make use of their powers, and ultimately defeat King Elias and his (even if he does not want to accept it) Master, the Stormking.
- The Sithi, which are some sort of elves in the books, are replaced by the Osag. In order to deliver their purpose, just a very old people is needed, and the wisdom can easily be given by the surviving Osag people and the really old Demorthèn. Actually, in my version, the knowledge of the great battle against the Stormking (which the Demorthèn/Osag won and as such marked the beginning of the end of the Aegerwin) was lost – just as the old rituals – and preserved only by the eldest of the Osag.
- The Norns, which in the books are a sister people to the Sithi and effectively comparable to dark elves, I replace with the masked Feonda. They are intelligent, malevolent beings who serve the Stormking with fierce loyaly, frightening quickness and the power of creating shrouds of darkness even in bright daylight.
I will make up more replacements/whatevers to serve my story in the future. For the time being, this is enough conversion to start gaming.