Twisted Magience and Story Ideas for my first Game
Publié : 24 juin 2013, 15:24
Hello everyone I am gearing up for my first game. I am also forming my concept for my first long term story arc (that will be incorporated into and after the published adventures) and it will involve a form of Mutagenic Magience. This is based on the use of Organic flux and Tonics and goes along the principal of ruling over nature and bending/changing it to the will of the Magientist.
So far my group (4 players) has got two of their characters made:
A Spy (who poses as a Varigal), a rural commoner from the Tarish People, Female, 26 years of age.
A Magientist, A noble Townsman from the Olag People, 35 years of age, who chose the life of science and study over the traditional pursuit of a martial career.
Both characters were born in or around the urban environment of Baldh-Ruach.
Initial Concept of Twisted Magience:
My idea for Twisted Magience is along the lines of using the primal code and flux (ala DNA, Organic Flux) of various life-forms (animal, plant and maybe even Feondas!) and organic processes to achieve improvements and beneficial changes (temporary mutations) in a living subject. This include things like the heightened sensory perceptions of a Wolf, bat or even something insect like or even physical attributes like the musculature of a Great Ape or things stranger still. Essentially I would call this variation Tonic-Mutagen. These mutagens could be addictive and if abused to much may even result in mental trauma, strange behaviours, madness and even physical change!
This Twisted science would also go all the way to creating strange new lifeforms by blending species or even creating unique patterns leading to dark and monstrous things created in secret labs by unbalanced and dedicated Magientists. Monstrous things with plate armor grafted to its flesh with implanted Tonic/Mutagen Injectors. Things that may not be under any control but thier own dark urges!
My concept is the Master of the PC Magientist, is at the heart of this new twisted Magience and the players will slowly discover this new science, maybe even use it before they find out about its dangers and eventually find the madness lurking around them. The game will be centered in Baldh-Ruach initially with the group gathering exotic organic material and flux for Twisted Magience from dangerous creatures and perhaps even Feondas!(while initially unaware of why they are gathering unusual organic samples and flux).
I intend this new Magience to have its own Discipline: Mutagenic Tonics. I have yet to work out how the mechanics of this would actually work or even the possible characteristics of a twisted life-form created by Magience. I am obviously very unfamiliar with the system and any advice would be appreciated.
So far my group (4 players) has got two of their characters made:
A Spy (who poses as a Varigal), a rural commoner from the Tarish People, Female, 26 years of age.
A Magientist, A noble Townsman from the Olag People, 35 years of age, who chose the life of science and study over the traditional pursuit of a martial career.
Both characters were born in or around the urban environment of Baldh-Ruach.
Initial Concept of Twisted Magience:
My idea for Twisted Magience is along the lines of using the primal code and flux (ala DNA, Organic Flux) of various life-forms (animal, plant and maybe even Feondas!) and organic processes to achieve improvements and beneficial changes (temporary mutations) in a living subject. This include things like the heightened sensory perceptions of a Wolf, bat or even something insect like or even physical attributes like the musculature of a Great Ape or things stranger still. Essentially I would call this variation Tonic-Mutagen. These mutagens could be addictive and if abused to much may even result in mental trauma, strange behaviours, madness and even physical change!
This Twisted science would also go all the way to creating strange new lifeforms by blending species or even creating unique patterns leading to dark and monstrous things created in secret labs by unbalanced and dedicated Magientists. Monstrous things with plate armor grafted to its flesh with implanted Tonic/Mutagen Injectors. Things that may not be under any control but thier own dark urges!
My concept is the Master of the PC Magientist, is at the heart of this new twisted Magience and the players will slowly discover this new science, maybe even use it before they find out about its dangers and eventually find the madness lurking around them. The game will be centered in Baldh-Ruach initially with the group gathering exotic organic material and flux for Twisted Magience from dangerous creatures and perhaps even Feondas!(while initially unaware of why they are gathering unusual organic samples and flux).
I intend this new Magience to have its own Discipline: Mutagenic Tonics. I have yet to work out how the mechanics of this would actually work or even the possible characteristics of a twisted life-form created by Magience. I am obviously very unfamiliar with the system and any advice would be appreciated.