Message
par Clovis » 02 déc. 2014, 00:32
I think the problem was not as much about preparation as it was what you and your Players may have expected. See, from what I can gather from your report, it seems like you wanted to go for a more mundane, mysterious, slow-paced scenario while your Players expected something very energetic and action-packed, similarly to Loch Varn, a scenario that previously thrilled them.
So this time, my advice would be to discuss it with your Players. Don't hesitate to take an hour or two (or to simply do so while having dinner, playing board games, or what-have-you) to talk with your Players and see what they'd expect from the campaign you're playing. Do they want action & adventure? Mystery & Investigation? Mystery & Horror?
Of course, you have to share what you'd like the campaign to be made of as well. This way, you can better prepare your scenarios, in particular when choosing whether or not to use such or such option in the official ones. Once you know what your Players want, you'll be able to do a much better job at not only preparing your scenarios to suit their expectations, but also anticipate how they will act through the game and thus not find yourself stumped.
Once you and your Players have decided what you want your Shadows of Esteren games to be made of, you can decide, for example, how detailed and deep their experience of the game should be. Maybe they'll feel interested about knowing the setting more closely (in which case you can spend time during the sessions introducing them to the locals of the Vale of Dearg, telling them about the history of the peninsula, introducing them to the various factions, etc.), or maybe they'll simply want a fun and thrilling experience (in which case survival-oriented scenarios with horrific encounters against Feondas would certainly be the way to go).
There you have it! I hope this will help, and that it didn't sound too patronizing!
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!