Ramzi a écrit :Wow some great stuff here so far! I really enjoy reading other Gl's experiences with their groups. I am going to be running Poison this Saturday for a group of friends, and this is my first time as a GL with any game. I was curious as to what advice GL's have based on their experience so far with this adventure, as I want to really do Shadows of Esteren justice and make it a great experience for my group. Things you wish you did differently or potential bumps i might run into in the Poison adventure?
So far, I have only experienced Poison as a PC, so I don't have much advice to give as a GL. However, one imperative I would like to stress is to keep a good pace: take your time to describe the landscape the party will be traveling through, and the various impressions they may get from the wild environment surrounding them. Likewise, I advise you to put extra effort in making the NPCs (namely the Melwanians) lifelike and likable: your Players must really feel that they are dealing with flesh-and-blood people, and not just "the innkeeper", "a farmer", "the smith", etc.
Still, keeping things alive is important too: if you drop an overabundance of details on your Players, they will most likely feel bored and lose interest in the scenario. It's important to keep a happy medium, and to adapt your gaming style to the expectations and characters of your Players.
1) In the opening scene with the bear, once it dies it is supposed to spit out some vile yellow bile. A thought occurred to me that in it's last dying breath it might try to vomit this onto a nearby player, forcing a stamina test to resist. While as a scene, I think this would be pretty intense, but I am wondering if it is too harsh on the players. Infecting a player in the opening scene with Nimheil poison sounds like a mean move. Thoughts?
The bile-spewing is more of a death spasm than an actual attack. However, it might indeed be a good idea to directly threaten one (or several!) of the Players through this means. If you feel like your Players would be cool with such a drastic beginning, then feel free to go for it! But if you think that, on the opposite, it might aggravate them, then show some lenience, at least the time for them to learn the ropes.
2) In the book, it mentions that PC's from Melwan would of felt ill upon leaving the village to go to Dearg, to represent having drank for the contaminated water, but as they have left the source and have had access to clean water elsewhere, they affects don't take hold on them. A few pages later it suggests that the PC's will at some point come into contact and have to make rolls to resist being poisoned. I am a little confused as to when to introduce this? Once they return to Melwan after getting the herbs or perhaps halfway through the adventure, after they have spent some time in Melwan? Or should be used more as a guide for if the PC's come in direct contact with Fossil Flux? What would you guys suggest?
The Nimheil droplets infect the Nuarranta from its source to its tributaries, so you can have them roll for Stamina a few hours after they have drunk from an "infected" source of water. Just carefully note where the PCs get their water from, and keep it in mind if they drink from Melwan's well or from the Nuarranta.
Ramzi a écrit :Another point of clarification. On page 121, when talking about the view of Magientists in Taol-Kaer society is says: Today, the urban population has mixed feelings towards the Magientists, appreciating and dreading their strange science. In the rural communities of Taol-Kaer, Magientists have always been feared and rejected.
Now my question is how literal is this? Melwan is a rural village located in Taol-Kaer, near the border. So would they not have a very negative view of Magientists? According to this would not the Mac Lyrs' be very intolerant to the notation of a Magientist experimenting in their realm?
Many Talkérides are very distrustful of Magientists, and avoid them as much as possible, or even fight them outright. As for Talacien, so far, he has not done anything to directly antagonize the Melwanians, so they have been living in a state of distant mistrust... which will obviously change during
Poison.
Also, as it is mentioned in the scenario: "
[Talacien] was able to obtain a royal edict allowing him to conduct such research thanks to the active support of Maoda Mac Lyr, who personally intervened on his behalf." The reasons for Maoda's patronage are not clearly mentioned, so you are free to decide on that: maybe she thinks some Magientist influence might give a boost to Melwan's industry, or maybe she wants to attract the goodwill of the Magientist order so that she may get support...