[Official] Red Fall

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Clovis
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Re: [Official] Red Fall

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Message par Clovis » 08 avr. 2013, 20:24

Ah, always a pleasure to read about the adventures experienced by your Players! Here is what I have to say regarding what you've posted:
Dragoslav a écrit :The party, accompanied by Jearon the Varigal on their way back to Reizh, stopped to rest at the village of Dearg. They had been there once while gathering supplies during the Poison adventure, but I reiterated some of the description about the town, and they now had a bit more time to explore the locale. They were especially fond of the curiosities shop owned by Zaig, but unfortunately they weren't able to find anything they wanted (the players kept asking for rare or exceptional items, so I had them make difficult Luck rolls, which they kept rolling very poorly on). Saeth the occultist spent most of his time looking at rare books at the shop, the Temple faithful hung out with Firmin the monk, etc.
Good thing that they seemed to be interested in the village and its inhabitants. It would indeed have been better if they had a few days to get more familiar with the locals, spend some time on personal activities... and also lick their wounds!
Father Harn was able to miraculously heal some of Saeth's wounds
Hmm, I feel that Harn's Player is using his powers quite a lot. Of course, it's all up to you how you react to this, but as far as I'm concerned, a might start considering such prodigal use of Miracles as a Minor Offense. After all, being an Elect is something rare, and only those who truly work for the glory if the Creator attain such a level of spiritual might. Therefore, it seems to me that using holy powers for mundane tasks (after all, even though Saeth was in pretty bad shape, he would have recovered with enough rest and proper care) should be restricted. Maybe you could talk to Harn's Player about that.

Also, another reason to restrict the use of Sigil Rann / Miracles is that it helps bringing balance among the PCs. Otherwise, magic-using ones have an advantage that seems excessive to me.
The players all narrated their PCs lodging up for the night, with the paranoid Saeth barricading himself in his room at the inn.
I know there's nothing funny about a paranoid man barricading himself in his room, but I couldn't help but smile when reading that!
the Varigal passed by Ned, who unfortunately did not stop to question the Varigal. I'll have to have the Varigal show up again next session to give a further clue.
A good way to bring this clue without making it seem too artificial would be to do so through Jearon. Since he is both a Varigal and a friend of the PCs, he could tell them that he chatted a bit with his colleague, who told him about his strange assignment.
Dernière modification par Clovis le 09 avr. 2013, 10:25, modifié 1 fois.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

Dragoslav
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Re: [Official] Red Fall

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Message par Dragoslav » 08 avr. 2013, 23:32

That's a good thought about Jearon. I'll use that one if necessary.
Clovis a écrit : Hmm, I feel that Harn's Player is using his powers quite a lot. Of course, it's all up to you how you react to this, but as far as I'm concerned, a might start considering such prodigal use of Miracles as a Minor Offense. After all, being an Elect is something rare, and only those who truly work for the glory if the Creator attain such a level of spiritual might. Therefore, it seems to me that using holy powers for mundane tasks (after all, even though Saeth was in pretty bad shape, he would have recovered with enough rest and proper care) should be restricted. Maybe you could talk to Harn's Player about that.

Also, another reason to restrict the use of Sigil Rann / Miracles is that it helps bringing balance among the PCs. Otherwise, magic-using ones have an advantage that seems excessive to me.
Interesting. I wasn't aware that Miracles were still meant to be used so sparingly even after they were awoken to. What would you consider appropriate uses of miraculous healing?

Clovis
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Re: [Official] Red Fall

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Message par Clovis » 09 avr. 2013, 10:38

A rule of thumb I have decided to use regarding ethics related to Sigil Rann and Miracles can be summed up with the following question: "Could the desired effect be achieved through mundane means?" If it is the case, then making repeated use of one's powers for such a reason will certainly be frowned upon by the Character's hierarchy.

Let's take the example of a Demorthèn using a Vegetal Growth Ogham:

- If he does so exceptionally, to allow a famished community to survive through winter, then the expenditure of Rindath (and the resulting natural unbalance) it implies is acceptable.

- However, if the Demorthèn uses his powers repeatedly, just to stress how powerful he is and how other people should obey him, then it goes against Demorthèn ethics.

Likewise, let it not be forgotten that what Harn wields is actually (or at least, according to his beliefs) a fragment of the One's power. Should the Creator be called upon for every problem the Characters have to face? Granted, having someone badly wounded is pretty serious, but is it really a good reason to make godly powers intervene? Remember that Miraculous Healing is not just "Cure Light Wounds"; it is something truly supernatural that can easily send people on their knees.


These are just my two ember Daols, of course. I'm not saying "Nooooo, you're doing everything wrong, you nitwit!" It's how I personally see things, in accordance with Esteren's atmosphere, but you (and your Players) are free to do as you see fit. ;)
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

Dragoslav
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Re: [Official] Red Fall

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Message par Dragoslav » 09 avr. 2013, 18:30

Good things to think about, and I think the contrast with "Cure Light Wounds" is apt, considering how healing is handled in D&D. "Ow, I stubbed my toe. Where's the Cleric?" :D

Now that I think about it, this issue came up in a couple of our sessions regarding Sigil Rann. One of the Magientist PCs asked a Demorthen whether he could do something related to manipulating nature, to which the Demorthen replied that he could. When asked to do it, though, the Demorthen answered that to do so just to prove that he could would violate his code of ethics. So far, the only time the party has seen Demorthen magic in action, it was Deorn summing monsters to fight them. :lol:

One of our players is going to be out for a couple of weeks (getting married/honeymooning), so for now one of our other players is going to run a few sessions of another RPG. The good thing about this is that, when we return to Esteren, I'll have a good chance to recap the events of the previous session in much more vivid detail than it actually played out. ;)

Ocule
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Inscription : 30 sept. 2012, 03:13

Re: [Official] Red Fall

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Message par Ocule » 07 déc. 2014, 19:02

So i didnt expect to be doing the third adventure in this triptych so soon, but they wanted to play last night so it took me like an hour to read the adventure in its entirety and another two hours to get everyone situated a the table for some reason.

Present PCs: Mor, Arven, Hale (Original Character)

Act 1:
So this was probably the most exciting part of the scenario because of the player of Mor. Mor woke up on Red Lake confused, dazed and injured next to the body of Hervan. For some reason the entire party believed him to be having a dream so he tried pinching himself, splashing himself with water while freaking out at the lake. He eventually came to the conclusion that to wake up from this nightmare he can fall on his sword and by dying he would wake up. I made him roll a conviction roll to see if he had the willpower to follow through and he didnt have the strength he would have essentially needed to roll 10 twice to hit the dc for suicide. I set it at 15 abnormally high because while it was hillarious i wouldnt want him to die that way. He went back to town with Hervan slung over his shoulder and went straight to Zaig his grandmother who was in total shock. Eoghan made an appearance here, the Ansaliers son and premade from book 1 and it didnt take long for him to accuse Mor of murder and brought him before his father and the rest of the council. Arven offered to stand as a character witness for having adventured with him before and Loeg knew him as Wailen's Ionthen. Of course Meog didnt want to believe him guilty of it so Loeg suggested to give them a chance to prove it. Before the end of the night Hale ran into the shadowy figures and when he couldnt hear what they were saying he confronted Alban, i wasnt quite sure what he thought was going to happen but Alban promptly told him it was none of his business. In his Elated madness, threats and coercian didnt work so well on him. Later that night he met the varigal at the Red Dog Inn who shared his thoughts but no real useful information was gained other than the arrival of the letter.

Mor sought out the demorthen for treatment of his own wounds, so i thought it would be a good time to introduce Ogham magic and let him use the healing stone on him. He immediately asked if he would teach him this magic Loeg told him if he was proved innocent he would consider it. During this they were informed of the disappearance of Maella.

Act 2:
This was a huge run around. Keeping this part mysterious was difficult because Hale owns a hunting dog which ive settled on letting him use animal handling for tracking instead of natural environment or perception opposed to using the dogs stats. Although i forgot book 2 at home because i didnt expect to need it. They ended up confronting Albans father who they didnt gain alot of information other than his father doesnt approve of his son, they checked Maella's house and were mostly just intent on following the clues of the letter. The player with the hound trying to get the dog to sniff everything hoping to pick up a trail of either Alban or Maella. They spoke with Ronan, Hervan's brother learned about the occult interests of his brother and abusiveness of Albans father. Eventually they went back out to the lake with a piece of Maella's clothing and found the general area of where Maella was but couldnt find the trapdoor leading underground. They did run into the temple here and met Joris the monk from book 1. Mor was greatly effected after the flashback of remembering that he did in fact murder Hervan. They went back with a bit of prompting to question Zaig, i thought it would be a little better for them to have been told about the hideout since it was well hidden. Finding an underground hideout would be nigh impossible unless you knew what you were looking for. Like a needle in a haystack.

Act 3:
This was the confrontation with Alban, i opted to use the supernatural element and handled up to his transformation completely narratively. After they were noticed by Alban he jumped on Arven but before he could do anything he shirked back and fall to his knees and started convlusing and changing. Of course they were all trying to figure out just what Alban had turned into and 2 failed their mental resistance rolls, Hale started laughing uncontrollably. It didnt take them very long to opt to kill whatever the hell Alban was and it nearly killed Arven before they put it down. Then the question of what to do with Maella, the player of Mor kept saying they should leave her tied up down here to rot. I wasnt sure how to handle this because of out of character it seemed for Mor to do this. They found the book "Memory of the world" and the diary. Then they ended up taking Maella back to town. Hale had pocketed the Amber and intends to keep it, so i cant wait to continue this because its in his pack. Mor kept the book and Maella was taken before the chief who on hearing the whole tale and sentencing Maella to die. Since she was an accomplice in attempted murder although that mightve been a bit harsh since it was just attempted murder.

Epilogue:
Mor studied "Memory of the World" and Leog made good on his promise to teach him his first Ogham. Heal, which i think just uses the damage factor for healing? Hale is keeping the Amber, the party just kept telling him its a bad idea but wont do anything more so that will come up again.


I was wondering if these characters should be put on hold until the official campaign or keep playing them and make new characters for the official campaign because if we keep playing they might end up too experienced for the campaign to be challenging. They enjoyed this scenario better than poison but ive concluded investigation just isnt their thing.

Clovis
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Re: [Official] Red Fall

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Message par Clovis » 09 déc. 2014, 18:24

Ocule a écrit :I was wondering if these characters should be put on hold until the official campaign or keep playing them and make new characters for the official campaign because if we keep playing they might end up too experienced for the campaign to be challenging.
I don't think you should worry about that. After all, even a very experienced character is far from invulnerable, since they have the same number of Health points as anyone else, after all! Plus, with the three scenarios the Played, they must have what, 30 Experience points? That's not much. Of course, they'll be hardier, but not to the point of making that big a difference, in my opinion.
They enjoyed this scenario better than poison but ive concluded investigation just isnt their thing.
Then as I mentioned, I think you'd better focus on scenarios about confrontation, survival, and horror... and maybe social business as well? Unless they're not crazy about either. At any rate, you should feel free to adapt the scenarios you play to make them more suitable to your Players.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

Uggi
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Re: [Official] Red Fall

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Message par Uggi » 04 déc. 2015, 15:23

To be honest, this was the most uninteresting scenario presented by the book to me in the way it should be played, so let me described how I altered it:

The start was probably the best part of the whole thing: The crippled PC awakes at the shore of the red lake with no memories and a young, dead boy next to him.
The village is currently celebrating the summer solstice with inviting all people from the neighbouring villages, praying for a mild winter. It used to be a huuuuge demorthen thing, with giant bonfires and animal sacrifices in the woods to calm the spirits, but since Dearg is equally split in the religion of the One God and the traditions of the Demorthen, the village at whole became more lazy and only likes celebrating with good food, music and booze. So my group knew each other and the other guys where to find the missing person (which was Eoghan, the son of the chief!).
They found him at the shore and could identify footprints of 2 other people, probably at the same age as the dead boy (one belongs to a guy, one to a girl - Alban & Maella), plus some prints of wolves or dogs. Eventually they lost track of the prints and this clue ended here.

Back at the village Eoghan was accused of killing the boy and sentenced to death, but was also granted 3 days to prove his innocence. The group was ordered to watch, guard and help him. If they would flee, all of them were branded as traitors to the Kingdom of Taol-Kaer. Loeg managed to heal Eoghans wounds considerably, with his Demorthen "magic". He was not without injuries but you could see some wounds closing before the eyes of the PCs (the idea behind was to show them the power of a demorthen, enforcing them to convince the village to follow the old traditions again - which our Morr player really did).

The investigation started by interrogating some NPCs in the village: first, the brother of the dead boy, who gave the lead to his brothers friends, Alban and Maella. Both were not seen this day, which is not unusuall for Alban, because he tends to go to the mines for several days, but it is for Maella. Searching the rooms of both revealed two things:
In Maellas room they found a love letter, written by Eoghan, confessing his love to Maella (which is a fake and was written by Alban), plus a rare herb called Jesters Kiss, usually only found in the academy of Reizh. Combined with strong alcohol, the leaves of Jesters Kiss produce some sort of a love potion and surprise surprise, the alcohol was found in Albans room (Alban got the herb from the hag in the village and used the potion on Eoghan to make him a victim for his ritual - but since he fought back, when the 3 plus the dogs attacked him, Alban fled with Maella and now intends to sacrifice her instead).

It was getting late and the investigation was disturbed by a commotion in the village: people were screaming and shouting "Feondas!". To summarize this shortly, a Cnaigh attack, coming from the warehouse assaulted the village and let to huge casualties: the bite of these cnaighs is highly infectious and the infected usually die a few days later. Among the infected were about half of the village guards, the chief himself and a sister of one of the PCs (playing the Bard). However by amputating the infected body part, the person would usually live on (though crippled, considering the medical standard of this setting). In the case of the chief it was however his sword arm and in case of the travelling bard, her left leg - both would never again be able to perform their old job/role. After a very emotional scene, with Eoghan crying at the bed of his sleeping father and the Bard PC talking to her mother about her crippled sister (who neglected both, which led to their lifes as traveling bards in the first place) Eoghan had to take over his fathers role as a chief, while still investigating his own charges. The warehouse revealed the Cnaighs burrowed into it from outside the village, right next to the fence, near the forest. Also some notes from Alban were found inside.

On the next day, together with 2 hunters, the group followed the Cnaigh trail into the woods and found some strange wodden totems on the way (I'll explain these in a moment). On a clearing of what looked like to be a swamp they found a huge burrow and something very interesting in its entrance: clothes and weapons! Somebody (Alban) put the clothes of all members of the villages small council (including the chief, the demorthen, albans own father, the damathair and the oldest hunter) here, to give the Cnaighs the smell to track and assault them in the village. Luckily only 1 (the chief) of the targets really got injured. While they were investigating the burrow (which still hosted a lot of Cnaighs underneath!) the clearing was flocked by ravens, all staring at the PCs. Shortly after, a roar emerged from the woods, like the sound of a warhorn. Next a giant wodden Feond with an animal skull and bright glowing blue eyes (something like the Leshen from Witcher 3) stepped into the clearing and all of the ravens started to attack the PCs. They fled into the woods, nobody even dared to charge at the Feond and after they passed again the strange totems (which mark the territory of the Feond) they allowed themselves to rest. A trauma roll was forced upon them and everybody failed it (so sad...) and all of the PCs mental disorders increased by 1 degree and kicked in. It was fun. :D

Back at the village the small council was alarmed by the dire news the PCs brought with them and wanted to hire the Hilderin Knights, resting in Kaer Moiral at the mountain pass towards the border of Gwirde (as the village had nearly no healthy guards left to deal with this). The group rejected this, but they were overruled, since only Eoghan had a voice in this vote. So a messenger was sent to the knights, asking for help.

During the evening the PCs bothered for the first time with Albans notes, they found inside the warehouse and with some NPCs help they got a hint of a hidden smugglers cave in the far eastern woods. On the next morning they set out, now mounted, towards the eastern woods. After a long search they found the entrance to a cave:
A very small maze let to two big rooms of what looked like an old smuggler hideout. It was guarded by dogs. However, at the same time the scream of a girl was heared and the dogs shrieked and fled the cave. In the other room, Alban was standing with a dagger, a kris, covered in Maellas blood, whos mutilated body was tied to a huge altar. In his other hand he held a yellow crystal (fossil flux) and on the altar, next to Maella was a strange book, laying there open. Alban was somehow talking to a ghost or something (he was mumbling in a different language nobody understood), but nothing further happened, besides he fled when the PCs found him. Our Ionnthén Morn stayed and tried to identifiy the strange presence he felt and even got a vision of this ancient Feond from the Aegwynn, which was released by the ritual from the book, but nothing else happened here.

The real deal started outside the cave: Rain was pouring down like a cascade, accompanied by lightning and thunder. At the same time, the earth itself seemed to become alive! Huge giants emerged from the earth, two, three, half a dozen, a dozen, over a dozen! All over 10 foot tall, they joined each other in a silent walk strait to the village. Alban fled from the PCs and tried to hide betwixt the giants, only to meet his end as he stumbled in the mud and was crushed by one of the giants. The PCs hurried back to the village to warn them about this coming Feond attack, however there was a big commotion going on when they arrived.

The Hilderin Knights managed to slay the Leshen-like Feond (they brought its head as proof) and demanded the build of a small chapel inside the village, so the villagers worshipping the One God don't have to travel to the outside monastery anymore. A discussion was already in progress, when they PCs joined and they decided to hide the fact of the Feonds before the Knights. Morn was searching for Loeg, the demorthen, who seemed to barricaded himself in his own house. Morn broke in and found Loeg sitting within a circle, surrounded by a twirl of smoke, with his open eyes rolled back into his head and a broken stone (a rune talisman with an ancient word for Feond written on it) inside his hands, mumbling strange words in a language unkown to Morn (though the sounded similar to the words Alban mumbled earlier, before Maella was sacrificed). Morn broke Loegs trance and the old demorthen explained to him, that he would rather see his villaged burned that converted to a wrong religion. So HE summoned the Feondas to attack the village (Albans ritual was indeed just coincidence).

Outside, the small council agreed to the knights demands, however the tone was getting more tense by the minute. Then one PCs couldn't bear it anymore and told all of the village about the upcoming Feond attack, which resulted in the knights immediate withdrawal from the village, as they sensed a trap. Villagers were begging the knights to stay, others were shouting at them, insulting them as cowards and so on. Arven, another PC overdid it and the knight commander threatened the village one last time, if they would not let them pass, the knights will slaugther the entire village. And Arven could not shut her mouth...
So the slaugther of Dearg happened, resulting in a killing of most of the men while some brave heroes (including one or two PCs) organizied the escape for women and children. Later, history would tell that a huge Feond attack was assaulting Dearg and that the Hilderin knights came to the villages rescue. Now Dearg belongs to the Kingdom of Gwidre, abandoned by Taol-Kaer and under steady protection of the Hilderin knights.

The end. :)

It took me 2 sessions to run this and my group found this to be the best of the 3-part campaign of Loch Varn as it had much more social interactions than the previous (though I didn't mention it here, I really focused on the celebration and later on the tragedy by the Cnaighs, which was really emotionall to the players, having to witness the crippeling of a father or a sister, knowing that they will never return to their old lives)


A short criticism to the original oneshot: To me it was just boring to follow a Q&A trail over 5 NSCs towards the end, so I added these different aspects to the plot, to make the village more interesting and alive. I played the campaign in order 1-2-3 with red falls as the final chapter, so the death of all PCs was more or less calculated. The first chapter, Loch Varn was one of the best oneshots I've ever read, the idea and the techniques are very cool and unique so I altered not much in this. For the second one, Poison, I only extendted the village of Melwan a bit and exchanged the lizards at the end with the mind-controlling Feond described in book 2 I guess.

I hope you enjoyed the reading. :)

P.S.: Sorry for the abbreviation on some of the names, I can't recall all of them on the fly and probably misspronounce names like Ansailier, so I used general terms. Hope you can forgive me on that.

Nelyhann
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Re: [Official] Red Fall

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Message par Nelyhann » 04 juil. 2016, 16:10

It is with some delay but.. well, thank you very much for your feedback :)
«Patience et longueur de temps Font plus que force ni que rage.»
Le Lion et le Rat - Jean de la Fontaine

StripelessTiger
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Re: [Official] Red Fall

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Message par StripelessTiger » 23 août 2016, 20:14

I plan on running this scenario last, therefore Loch Varn/Poison/Red Fall.

I do have a question regarding the character Herven. He is mentioned as being the Magientist's apprentice in Poison, and then he is involved in Red Fall and is killed by one of the main characters.

They seem vastly different people from the descriptions.
Is this the same character, or just a person with the same name?
“What we hope ever to do with ease, we must first learn to do with diligence.”

Clovis
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Re: [Official] Red Fall

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Message par Clovis » 23 août 2016, 22:11

Just two different people with the same name ;)
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

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