Re: [Official] Poison
Publié : 12 janv. 2013, 16:37
My apologies for not posting this when it happened and thus my memory of events is a bit hazy! I was reminded to post what happened with Poison since I start running Red Fall tonight! This account will cover the two sessions that concluded Poison.
The first thing they wanted to do after listening to all the rumours about town was go to the mill. This was a big mistake and I would suggest to other gms not to drop the mill hint until later. They travelled there and after some amusing conversations with the Goater family (a bit redneck of the hills) then investigated. After finding the residue on the water wheel they concluded that it was something being added to the water further upstream and wanted to go there, thus avoiding all the other conversations and fact finding in town. Yes it was great they wanted to go straight on but I wanted them to talk to everyone else first! I brought in another storm so they retreated back to Melwan.
At the inn they spoke at length with the bard Neala about the residents of the town and what could be happening. That night one of the players suffered the snake nightmare which I decided to use as the continuing theme. The next day they were summoned to the Mac Lyrs where they learned of Talacien and were asked to prove his innocence. Lady Mac Lyr offered them a reward to sort out the mess. They also visited Egregor and I had fun with the mutated vegetables. The Adept cleansed his food which was nice of him. They also witnessed Naelan's gruesome condition - many mental resistance rolls. this made them sure it was something being added to the river and determined to visit the next day.
They travelled upstream and are used the atmosphere pointers to add flavour. The player affected by the Nimheil kept hearing strange noises and words in the wind due to hi hallucinations. They met the mercenaries and saw the machine in the river. The mercenaries gave them some lip and their players immediately attacked. They killed them and the assistant ran off terrified with his machine. However they had a chance to examine it and concluded the machine was not the source of the poison. The magientist wanted to get his hands on the machine to mine pure flux that but they had ruined any chance with their quick action. They returned to the village but did not go looking for Octar despite knowing about him.
The next day they once again went upstream this time looking for where something was entering the river. It took them all day to find the pickaxe and the mine because they did not talk to the miner. Eventually they found the cave as it was getting dark and predictably one of them fell down the hole. The player who had the nightmare found the lizard skins and started to worry. They found the nimheil leak and mused on where it was from and what it did. During their discussion Talacien showed up to kill them all. Herven pleaded with him and the group, letting the characters know he was not usually like that. Talacien ordered the mercenaries to kill the players and Herven. After the fight only Talacien remained and as they were marching him out a giant lizard jumped down from the roof and ate his head. Thus started another fight with the mutated monsters. They eventually won but the druid's staff broke due to a critical fumble. He was very upset.
While returning to Melwan they heard the bells tolling for danger. Upon arrival they saw villager attacking villager as the madness had spread. They helped take down the infected and even had to kill Neala, who had helped them so much. After the fight they found Naelan's body with the silvery eyes and mused on the purpose of Nimheil. World juice? The elders thanked them for their efforts but asked them to leave due to what they had to do to the infected. The Demorthian said they would give them a letter to give to the Demorthian in Dearg, giving them shelter and work.
Thus setting them up to start Red Fall....
The first thing they wanted to do after listening to all the rumours about town was go to the mill. This was a big mistake and I would suggest to other gms not to drop the mill hint until later. They travelled there and after some amusing conversations with the Goater family (a bit redneck of the hills) then investigated. After finding the residue on the water wheel they concluded that it was something being added to the water further upstream and wanted to go there, thus avoiding all the other conversations and fact finding in town. Yes it was great they wanted to go straight on but I wanted them to talk to everyone else first! I brought in another storm so they retreated back to Melwan.
At the inn they spoke at length with the bard Neala about the residents of the town and what could be happening. That night one of the players suffered the snake nightmare which I decided to use as the continuing theme. The next day they were summoned to the Mac Lyrs where they learned of Talacien and were asked to prove his innocence. Lady Mac Lyr offered them a reward to sort out the mess. They also visited Egregor and I had fun with the mutated vegetables. The Adept cleansed his food which was nice of him. They also witnessed Naelan's gruesome condition - many mental resistance rolls. this made them sure it was something being added to the river and determined to visit the next day.
They travelled upstream and are used the atmosphere pointers to add flavour. The player affected by the Nimheil kept hearing strange noises and words in the wind due to hi hallucinations. They met the mercenaries and saw the machine in the river. The mercenaries gave them some lip and their players immediately attacked. They killed them and the assistant ran off terrified with his machine. However they had a chance to examine it and concluded the machine was not the source of the poison. The magientist wanted to get his hands on the machine to mine pure flux that but they had ruined any chance with their quick action. They returned to the village but did not go looking for Octar despite knowing about him.
The next day they once again went upstream this time looking for where something was entering the river. It took them all day to find the pickaxe and the mine because they did not talk to the miner. Eventually they found the cave as it was getting dark and predictably one of them fell down the hole. The player who had the nightmare found the lizard skins and started to worry. They found the nimheil leak and mused on where it was from and what it did. During their discussion Talacien showed up to kill them all. Herven pleaded with him and the group, letting the characters know he was not usually like that. Talacien ordered the mercenaries to kill the players and Herven. After the fight only Talacien remained and as they were marching him out a giant lizard jumped down from the roof and ate his head. Thus started another fight with the mutated monsters. They eventually won but the druid's staff broke due to a critical fumble. He was very upset.
While returning to Melwan they heard the bells tolling for danger. Upon arrival they saw villager attacking villager as the madness had spread. They helped take down the infected and even had to kill Neala, who had helped them so much. After the fight they found Naelan's body with the silvery eyes and mused on the purpose of Nimheil. World juice? The elders thanked them for their efforts but asked them to leave due to what they had to do to the infected. The Demorthian said they would give them a letter to give to the Demorthian in Dearg, giving them shelter and work.
Thus setting them up to start Red Fall....