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Re: [WIP] Creature statistics table for easy NPC creation

Publié : 27 nov. 2012, 15:22
par Dragoslav
Thanks for asking. I have not had time to work on this project the past few weeks, since the semester is drawing to a close (I'm a graduate student, so I don't have a lot of free time anyway. :lol: ) However, after I'm done with this semester, I'll get back to working on it.

My plan is this:
I'll create a spreadsheet listing all of the archetypes that we come up with, including details for each such as attack and defense ratings, % chance of hitting an "average" Defense, and average damage against an "average" Defense. I'll also list a few additional skills that aren't strictly combat-related (Stealth, Natural Environment, etc.) along with each archetype,

I'll also include your table and guidelines that you posted above as an alternative/supplemental tool for creating NPCs, so that anyone using our spreadsheet has multiple options.

Sorry for the lack of updates! I'm looking forward to being able to work on the project again soon. :D

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 29 nov. 2012, 01:28
par Clovis
There! The update of this thread made me get back to work on my dime-a-dozen craftsman, so without further ado, here are different versions of “Joe the Craftsman”, according to the xp amounts detailed in my previous posts.


Joe the Budding Craftsman (Novice, 8 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Craft: 3, Erudition: 1, Feats: 1 (-1 penalty), Perception: 1, Relation: 2.
Advantages: Good Health (40)
Disadvantages: Fragile (20), Weak (30), Weak Mind (20).
Sanity: Mental Resistance: 6. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 0. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).


Joe the Apprentice Craftsman (Beginner, 13 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Craft: 4, Erudition: 3, Feats: 3, Perception: 1, Relation: 2, Science: 1, Travel: 1.
Advantages: Good Health (40)
Disadvantages: Fragile (20), Weak Mind (20).
Sanity: Mental Resistance: 6. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 2. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).


Joe the Average Craftsman (Standard, 18 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 2, Craft: 5 ([Craft Discipline]: 6), Erudition: 4, Feats: 4, Perception: 1, Relation: 4, Science: 3, Travel: 2.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 3. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).


Joe the Professional Craftsman (Experienced, 25 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 2, Craft: 5 ([Craft Discipline]: 9, [Second Craft Discipline]: 7), Erudition: 5, Feats: 5 (Endurance: 6), Perception: 1, Relation: 5, Science: 4, Travel: 3.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 3. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).


Joe the Expert Craftsman (Seasoned, 35 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 3, Craft: 5 ([Craft Discipline]: 10, [Second Craft Discipline]: 8, [Third Craft Discipline]: 6), Erudition: 5, Feats: 5 (Endurance: 7), Magience: 1, Perception: 2, Relation: 5 (Persuasion: 6), Science: 5, Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 4. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).


Joe the Master Craftsman (Veteran, 45 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 4, Craft: 5 ([Craft Discipline]: 12, [Second Craft Discipline]: 10, [Third Craft Discipline]: 8), Erudition: 5 (Heraldry: 6), Feats: 5 (Endurance: 7), Magience: 2, Perception: 3, Relation: 5 (Persuasion: 6), Science: 5, Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 5. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 9 (+1 against disease and poisons).


Joe the Neach-torgail (Venerable, 55 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 4, Craft: 5 ([Craft Discipline]: 14, [Second Craft Discipline]: 12, [Third Craft Discipline]: 10), Erudition: 5 (Heraldry: 6), Feats: 5 (Endurance: 7), Magience: 2, Perception: 3, Relation: 5 (Persuasion: 7), Science: 5 (Mechanics: 6), Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 5. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 8 (+1 against disease and poisons). Penalties from old age: apply -2 to the results of rolls related to physical action.


And maybe even...


Joe the Legendary Craftsman (Ancient, 65 y/o)

Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 4, Craft: 5 ([Craft Discipline]: 15, [Second Craft Discipline]: 14, [Third Craft Discipline]: 12), Erudition: 5 (Heraldry: 7), Feats: 5 (Endurance: 7), Magience: 2, Perception: 3, Relation: 5 (Persuasion: 7), Science: 5 (Architecture: 6, Mechanics: 7), Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 5. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 3 (+1 against disease and poisons). Penalties from old age: apply -4 to the results of rolls related to physical action.



Of course, feedback is welcome. I know that it may go a little too much into the details to be used as dime-a-dozen Characters, but still, I think good use can be made of them as NPCs. And heck, it was fun.

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 29 nov. 2012, 14:52
par Dragoslav
Very detailed! It all seems fine to me. I think that Joe ends up far more talented by age 55 than a run-of-the-mill craftsman, but your XP values seem good for creating individuals who are worth giving detailed stats to (important or especially talented NPCs).

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 29 nov. 2012, 16:59
par Clovis
You've got a point. Joe must indeed have had a particularly active and fulfilling life compared to a more ordinary and sedentary craftsman. Still, I think the various stages of Joe can be useful according to the type of NPC you want the PCs to meet or deal with. For example, the craftsman of a small village, who did not have many opportunities to go and refine his talents, can be an "Experienced" Craftsman only, even though he may be 40 years old.

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 02 déc. 2012, 11:44
par ObsidianCrane
This is great stuff and when I start working on my own stats will be really useful. :)

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 24 janv. 2013, 00:15
par Dragoslav
Hey, everyone!

I'm back from an unintentional hiatus -- I thought that my gaming group was going to fall apart, so I lost interest in this project for a while, and then by the time our group started playing again, I was preoccupied with things such as the semester starting, getting engaged, and having my fiancee move in with me. You know, little things. ;)

I'll get back to working on this project now that it's (more or less) certain that our gaming group is going to start the Esteren campaign in the next month or so.

To make up for my absence, I also have another project that I've been working on and that I'll post in another thread in this section shortly... :)

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 24 janv. 2013, 06:38
par Glass
...getting engaged, and having my fiancee move in with me.
Congratulations! Now the question is : is she going to let you play ? :lol:
Welcome back and keep us informed (or if you need any help). ;)

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 24 janv. 2013, 08:08
par Clovis
Dragoslav a écrit :things such as the semester starting, getting engaged, and having my fiancee move in with me. You know, little things. ;)
Yeah, no big deal. No sweat.

Jokes aside, congratulations! Hope you'll live happily ever after!
I'll get back to working on this project now that it's (more or less) certain that our gaming group is going to start the Esteren campaign in the next month or so.
I was really wondering if you were going to come back to this project or if it was going to sadly remain unfinished. I'm truly happy that you're back for more, and am looking forward to seeing what you have in store for us!

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 24 janv. 2013, 15:12
par Dragoslav
Thanks, guys! I hope I can put some more work into the project in the coming week or two.
Glass a écrit :
...getting engaged, and having my fiancee move in with me.
Congratulations! Now the question is : is she going to let you play ? :lol:
Actually, she's going to be one of my players. :lol:

Re: [WIP] Creature statistics table for easy NPC creation

Publié : 25 janv. 2013, 00:05
par tamsyn
Nice!