Message
par Clovis » 29 nov. 2012, 01:28
There! The update of this thread made me get back to work on my dime-a-dozen craftsman, so without further ado, here are different versions of “Joe the Craftsman”, according to the xp amounts detailed in my previous posts.
Joe the Budding Craftsman (Novice, 8 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Craft: 3, Erudition: 1, Feats: 1 (-1 penalty), Perception: 1, Relation: 2.
Advantages: Good Health (40)
Disadvantages: Fragile (20), Weak (30), Weak Mind (20).
Sanity: Mental Resistance: 6. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 0. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).
Joe the Apprentice Craftsman (Beginner, 13 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Craft: 4, Erudition: 3, Feats: 3, Perception: 1, Relation: 2, Science: 1, Travel: 1.
Advantages: Good Health (40)
Disadvantages: Fragile (20), Weak Mind (20).
Sanity: Mental Resistance: 6. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 2. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).
Joe the Average Craftsman (Standard, 18 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 2, Craft: 5 ([Craft Discipline]: 6), Erudition: 4, Feats: 4, Perception: 1, Relation: 4, Science: 3, Travel: 2.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 3. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).
Joe the Professional Craftsman (Experienced, 25 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 2, Craft: 5 ([Craft Discipline]: 9, [Second Craft Discipline]: 7), Erudition: 5, Feats: 5 (Endurance: 6), Perception: 1, Relation: 5, Science: 4, Travel: 3.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 3. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).
Joe the Expert Craftsman (Seasoned, 35 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 3, Craft: 5 ([Craft Discipline]: 10, [Second Craft Discipline]: 8, [Third Craft Discipline]: 6), Erudition: 5, Feats: 5 (Endurance: 7), Magience: 1, Perception: 2, Relation: 5 (Persuasion: 6), Science: 5, Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 4. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 10 (+1 against disease and poisons).
Joe the Master Craftsman (Veteran, 45 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 4, Craft: 5 ([Craft Discipline]: 12, [Second Craft Discipline]: 10, [Third Craft Discipline]: 8), Erudition: 5 (Heraldry: 6), Feats: 5 (Endurance: 7), Magience: 2, Perception: 3, Relation: 5 (Persuasion: 6), Science: 5, Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 5. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 9 (+1 against disease and poisons).
Joe the Neach-torgail (Venerable, 55 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 4, Craft: 5 ([Craft Discipline]: 14, [Second Craft Discipline]: 12, [Third Craft Discipline]: 10), Erudition: 5 (Heraldry: 6), Feats: 5 (Endurance: 7), Magience: 2, Perception: 3, Relation: 5 (Persuasion: 7), Science: 5 (Mechanics: 6), Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 5. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 8 (+1 against disease and poisons). Penalties from old age: apply -2 to the results of rolls related to physical action.
And maybe even...
Joe the Legendary Craftsman (Ancient, 65 y/o)
Ways: Combativeness 1, Creativity 5, Empathy 4, Reason 3, Ideal 2
Skills: Close Combat: 4, Craft: 5 ([Craft Discipline]: 15, [Second Craft Discipline]: 14, [Third Craft Discipline]: 12), Erudition: 5 (Heraldry: 7), Feats: 5 (Endurance: 7), Magience: 2, Perception: 3, Relation: 5 (Persuasion: 7), Science: 5 (Architecture: 6, Mechanics: 7), Travel: 4.
Advantages: Good Health (40).
Disadvantages: Fragile (20).
Sanity: Mental Resistance: 7. Orientation: Instinctive. Trauma: 1.
Combat: Attack: 5. Defense: 12. Speed: 5. Potential: 3.
Survival Points: 2.
Health: 20. Stamina: 3 (+1 against disease and poisons). Penalties from old age: apply -4 to the results of rolls related to physical action.
Of course, feedback is welcome. I know that it may go a little too much into the details to be used as dime-a-dozen Characters, but still, I think good use can be made of them as NPCs. And heck, it was fun.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!