Re: Disengaging from combat
Publié : 10 avr. 2013, 18:52
You're welcome! Always happy to be of use.
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No. It is an absolute rule in Esteren that, barring special circumstances, a Character can never attack more than once in a turn. Here "His opponent can attack him with a +2 bonus on his Attack roll, whatever the order of action." simply means that the Character fleeing will necessarily have to suffer an attack.Gully a écrit :1) Does Player A now get another attack when Player B flees?
Yep. This is announced during phase 2 ("Announcing attitudes") of the round.Gully a écrit :2) Does Player B need to say he if he/she is fleeing or disengaging before Player A attacks so Player A gets the proper bonuses (+2, no Defense bonus, etc) due to Player B fleeing?
Yes. Feats roll to represent one or more Characters chasing after another are made on the round after a successful disengagement.– Player A moves (roll opposed Feat roll for chase now?)
That's right!– Player B (successful Feat roll) moves away, (failure) is engaged again?
If the one(s) running after him have bested him in a contested Feats roll, then Player B is engaged in combat again. The fight resumes on the following Round (during which Player B is obviously free to try to disengage again if he wishes to do so).3) If Player B fails the chase roll in the second round, is he able to do anything? I assume he is gets no movement because he failed the opposed chase Feat roll.
Well, the idea with the contested Feats roll is that the Characters are running after each other, so if Player B has won the contest, it means he is at least several yards ahead of his pursuer(s), who do not manage to catch up with him.4) If player B is successful in the opposed chase Feat roll in the second round, he moves away, but does Player A get another chance in round three if he moves next to Player B again?
Players are obviously free to delay their action if they wish to do so for one reason or another. However, this also means they might miss some opportunities or expose themselves to danger! For example, here, because the PC remains waiting for the bear to attack, the beast may suddenly charge at him and attack first, grievously wounding him!5) Can the player say that they want to go at slot 7 after the Bear up moves to them? Do they still go at slot 9 next round or slot 7?
Well, as long as it does not last several pages, that's okay! However, if you want to talk about it more in depth, you should probably open a new thread.Gully a écrit :(Sorry for taking the thread off topic ...)
I think that's the core of the problem: since there is a "Speed" system (which is very similar to D&D or WoD's "Initiative" systems), we can easily get stuck on the idea that action is segmented, with the combatants acting one after the other when reality is actually way different.The broader question (no bear needed) is that if you have two combatants facing each other at a distance ... one of them is going to have to move first into sword "range". Whoever moves first does not get to attack, because the Move Attitude does not allow an attack so ... no one wants to move into sword range first because they will also get hit first. No real solution by the book (I think?), but I like Dragoslav's idea for a house rule.
(edit: surprised this hasn't come up before, but some of my player can be overly tactical in what is otherwise a more narrative driven game.)