Ah! The limiting the accuracy bonus makes that a much more appealing weapon table to use. I think that would stop part combatants "buying up" power.Yepesnopes a écrit :Please do post it, I would love to see it. My weapon table is by no means something I consider done and finished for my house rules, I am sure that I will be tweaking it as I have more games under my belt.
P.S: Regarding the Maul, two things occur to me:
1) Give the maul a slight malus tu initiative (-1 or -2) to represent its cumbersomness.
2) The attack bonus listed for weapons is equal to your weapon skill up to the maximum listed on the weapon chart. So a peasent with weapon skill 2 will get only a +2 from the maul, while a warrior with weapon skill 8 will get the full +6 bonus.
And Challenge accepted I will think through my alternate weapon ideas in a fuller seance and post them here - see what people think. I'm happy for them to be shot down if they do not fill the needs of the setting.
I think there is the rub - both are equally valid modes of roleplaying, but Shadows over Esteren is defiantly aiming to be a narrative game first. I'm super excited about meckatons (sp) - and love that there are no rules for them, just cool story.Clovis a écrit :Not necessarily, indeed, it all depends on the GM and Players, but it is my belief that the lighter the system is, the more you will encourage the participants to take a narrativist approach rather than a simulationist one.
Obviously you can have more detailed rules and have the game be narrative; but I expect in me (and guess in you Yepesnopes, coming from A.M.) it steams from liking simulationist Role Playing.... I'm a little uncomfortable about the unknown and pure narrativism is something I haven't tried!
In fact when thinking about weapon rules I am not sure how much I want to change things; I want to keep the feel of the setting and the danger of combat... but I do want to tweak the combat system (I cant help liking mechanics) to be slightly different somehow. So I will propose my system (probably next week) and you can see how well it would (or would not) work with the flavour of Esteren;
It does involve more maths - and i wouldn't publish it in a book, but my gaming group will all be fine doing the maths, so it wont be clunky or unclear for us (and should not detract from the narrative). the only thing I fear is it makes a heavy armoured guy more durable, and thus combat less deadly... Anyway this is all for another post
