Makes sense. It stresses how potentially dangerous a knockout blow is, how hard it is to actually beat someone into unconsciousness, and how much you are at risk of actually killing your opponent rather than subdue him/her.Valenae a écrit :1) Player makes decision to "take opponent alive" at any part of combat.
2) To knock out damage must beat stamina of opponent and his remaining health. If success opponent knock out. If failure health are reduced. If opponent is not dies attack can be repeated.
It rule adds chance to unintentionally kills enemy while trying to take him alive.
I have given much thought to the subject, and although I have not managed to come up with a perfect solution rules-wise, I now dictate that the only way to actually put foes out of action is to 1) Remove all of their Health points, which, no matter the method used, will potentially kill them (see the "Agony" rules on p.239) 2) Restrain them, whether by seizing them or by using rope.Valenae a écrit :Also I'm very interested what rules authors use to knocking out opponents? The situation is very common for any rpg.
In the end, I don't think there could exist a perfect rule for "knockout blows", nor that it would be very realistic, since when you knock someone out, they actually suffer brain damage of a potentially very severe nature, which may lead to death or medical issues.