Natural 10, natural 1, and critical successes and failures

Questions and discussions about the game system.
Avatar de l’utilisateur
Clovis
Traducteur
Messages : 2156
Inscription : 30 sept. 2012, 23:44
Localisation : France

Re: Natural 10, natural 1, and critical successes and failur

  •    
  • Citation

Message par Clovis » 06 déc. 2012, 14:04

It also depends on who you're playing with: some players can be very nitpicky and reluctant to bring changes to the system, while others are much more easygoing. Still, in most cases, as long as you take some time to discuss it with your players, it is possible to change a rule without making a fuss.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

Avatar de l’utilisateur
tamsyn
Messages : 147
Inscription : 08 nov. 2012, 23:38
Localisation : Scotland

Re: Natural 10, natural 1, and critical successes and failur

  •    
  • Citation

Message par tamsyn » 06 déc. 2012, 14:56

Yes it is very sensible advice.

You may gather that is not a word that can be applied to me! :lol:
@xtamsynx

Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian

Avatar de l’utilisateur
JohnK
Messages : 238
Inscription : 22 août 2012, 16:21
Localisation : Ottawa, Ontario CANADA
Contact :

Re: Natural 10, natural 1, and critical successes and failur

  •    
  • Citation

Message par JohnK » 09 déc. 2012, 14:59

Hullo, Tamsyn,
tamsyn a écrit :Run a whole adventure before making changes? I don't think you have to. I've played enough to know when a rule I not to my liking from first read.

We started using the 1 rule and it s going down well so far....
Frankly, I'll have to disagree with you here. :)

I've been running and playing rpgs for 30+ years now, and the one thing it has taught me in this regard is that reading the rules and playing a game with the rules are two different things. The experience when actually playing a game with the rules as is shows you whether there is truly a problem with the rules in question, that reading them just can't do. And sometimes a rule that seems rough or difficult to use in a game or that doesn't "fit" the game actually works really well when it is used in actual game play.

Just my 2 Embers. :)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

Avatar de l’utilisateur
JohnK
Messages : 238
Inscription : 22 août 2012, 16:21
Localisation : Ottawa, Ontario CANADA
Contact :

Re: Natural 10, natural 1, and critical successes and failur

  •    
  • Citation

Message par JohnK » 09 déc. 2012, 15:00

Hullo, Murder-of-Crows,
Murder-of-Crows a écrit :
tamsyn a écrit :Run a whole adventure before making changes? I don't think you have to. I've played enough to know when a rule I not to my liking from first read.
While you can do that, I feel John is right. Sometimes the unaltered rules provide a game experience that one hadn't anticipated. So actually, I think it's sound advice to at least run a game once without any rules changes.
Thank you. :)
Cheers!

...I'm new to the boards and to Shadows of Esteren, so please be kind to me.

JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com

Avatar de l’utilisateur
tamsyn
Messages : 147
Inscription : 08 nov. 2012, 23:38
Localisation : Scotland

Re: Natural 10, natural 1, and critical successes and failur

  •    
  • Citation

Message par tamsyn » 09 déc. 2012, 19:23

Everyone is entitled to their opinion, so feel free to disagree with me!

(I have 24 years gaming experience in case you were wondering :D )
@xtamsynx

Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian

Répondre