Hullo, Ovid,
Ovid a écrit :I think punches and kicks should do a flat 1 point of damage, i.e. if you hit, you do 1 point with no modification for how much you hit by.
The only exception would be if you have levels in the Unarmed Fighting Discipline, in which case you can do up to another point for every level you have in that.
I've been thinking about this, and I'm inclined to go a somewhat different route. Punches and Kicks will do a flat 0 point of damage, modified by 1/2 your success margin, rounded down. A character who has the Strong Advantage will do 1 point of damage, 2 points of damage if he's Very Strong or Colossal or whatever they call it. (The reason for using the margin of success is that this is the idea that one got through the opponent's defense abilities, perhaps by finding a weak spot or whatever, but not as effectively as using a weapon of some sort.) If you have the Unarmed Combat Discipline under Close Combat, you do another point for every level that you have in that (as you wrote up above).
Ovid a écrit :
That should allow someone to do damage with their fists, while keeping weapons much more dangerous.
I don't agree with this point at all, since people who are fighters with their fists and feet can be equally as dangerous as someone with a weapon, but not as dangerous. However, that's another matter entirely which I won't argue/debate with you here.
The real problem with this for me, however, is that weapons don't have enough granularity when it comes to damage. Again, something that belongs in another thread as well.
Ovid a écrit :
(I'd also give an unarmed character -5 Defense against an armed one: he has to rely purely on his Ways. In addition, he should take damage from an armed opponent successfully using Parry: it should be a really, really bad idea to try to punch someone who has a sword.)
I pretty much agree with this assessment, although I can see an Unarmed Parry Fighting Art developed at some point, but I'm not going to be the one to write it up or use it, because at that point, it's almost like fancy wire-fu and martial arts being introduced, not something I want to see in the game.