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Disengaging from combat

Publié : 07 oct. 2012, 16:27
par Ovid
I'm not sure I understand how leaving a combat (p.238) works.

The character chooses the Movement Attitude.

The opponent makes a Close Combat roll, depending on what Attitude he's chosen, and the character makes a Feats (or Tumbling) roll.

Instead of comparing it to the character's Defense, the opponent's Close Combat roll is compared to the Feats (or Tumbling) roll.

If the withdrawing character wins, he has successfully disengaged from combat.

If not, the opponents can attack "if they have not already done so" and they get a +2 to their Attack roll.

But isn't it necessary for at least one opponent to already have attacked in order to have something to compare to the Feats/Tumbling roll? Does he get to attack again or is that last bit just a reference to when the character is facing more than one opponent? If so, whose Close Combat roll does he have to beat? All of them?

Re: Disengaging from combat

Publié : 07 oct. 2012, 22:09
par Dragoslav
Ovid a écrit : But isn't it necessary for at least one opponent to already have attacked in order to have something to compare to the Feats/Tumbling roll? Does he get to attack again or is that last bit just a reference to when the character is facing more than one opponent? If so, whose Close Combat roll does he have to beat? All of them?
When a character flees in this situation, his opponent rolls a Close Combat check separate from any attack roll -- this isn't to make an attack, but to set the difficulty threshold for the character trying to escape.

If the character fails, then the opponent (and any others engaging that character) can instantly attack him if the opponent has not already attacked.

I assume you'd have to roll a Feats/Tumbling check against all of the opponents in order to escape from multiple attackers.

Re: Disengaging from combat

Publié : 07 oct. 2012, 23:31
par Ovid
Ah, I see. So it's just a straight Close Combat Domain check unmodified by what Attitude the opponent is taking?

What would be the effect of using an Attack roll instead of the Close Combat one and treating it as the attack?

If the Attack beats the Feat roll, the character doesn't get away. If it also beats his Defence, he's wounded. (Alternatively, it could beat his Defence but not his Feat roll, in which case he's wounded in the course of successfully escaping.)

That would add a tactical element to Initiative too: if you have initiative and your opponent announces a Defensive Attitude, that might be an opportunity to get away, or if he announces Movement, that's a chance to take an Offensive Attitude.

Many thanks for the reply. :) (I know some of these questions must seem petty to people more familiar with the system. Unfortunately this almost certainly won't be my last!)

Re: Disengaging from combat

Publié : 08 oct. 2012, 07:34
par Nelyhann
Ovid I think your idea is great here. I like it.

For now, in the game system, this is a straight Close Combat Domain check unmodified by what Attitude the opponent is taking : you are right.

If the character who want to go away is quicker, the attacker does not have time to attack and the defender is already gone. And yes, it is very difficult to escape a fight against multiple opponents.

Re: Disengaging from combat

Publié : 08 oct. 2012, 20:37
par Daïn
I like it as well.
I'm currently writing my combat house rules and I believe it's gonna be adopted ;)
well done guys!

Re: Disengaging from combat

Publié : 08 oct. 2012, 22:02
par iznurda
I like it too. Thks Ovid !

iz

Re: Disengaging from combat

Publié : 08 oct. 2012, 23:11
par Ovid
Glad you like it! I think the maths work: an unmodified Close Combat roll is equivalent to an unmodified Attack one; an unmodified Movement roll is roughly equivalent to unmodified Defence (which uses the +5 instead of d10).

The Movement Attitude lets you put your Potential in Defence. For added tactical choice, maybe the disengaging player could choose between that and boosting his Feats roll. It would reflect either moving more cautiously away but maybe not quickly enough (if you add it to Defence) or going for broke and risking getting hit (if you add it to Feats).

Re: Disengaging from combat

Publié : 10 avr. 2013, 13:37
par Nukenin
Another question concerning disengagement:

As far as I understand it, there are two options to leave a combat:
1. Disenganging
2. Fleeing

The rules for fleeing state that "during the round when a Character flees, he cannot attack his opponent". Does this imply that he can in fact attack his opponent in the same turn when he is disengaging carefully, while doing the Feats (Tumbling) roll against his opponent' s Close Combat?

Re: Disengaging from combat

Publié : 10 avr. 2013, 17:05
par Clovis
The answer is at the very beginning of the "Leaving a Combat" section. I quote: "To leave a combat, the Character will first have to choose the Movement attitude."

And since the principle of the Movement attitude is that you focus on moving instead of attacking, the disengaging Character doesn't get an attack.

It is specifically made clear that a fleeing Character cannot attack because, "the Fighting Attitude of the runner is considered to be Standard", thus the need to specify that even though the Character's attitude is Standard, he does not get to attack since he focuses on running away.

Re: Disengaging from combat

Publié : 10 avr. 2013, 17:26
par Nukenin
Oh I see, right ... I missed that. Thanks for clarifying this :)