Here it goes my attempt of weapons and armours Esteren, it is blatantly copy pasted from Ars Magica 5. The goal is to give weapons and armors more impact in the game.
It still needs some more testing. I have just ran combat examples between npcs and it looks fine, that is as long as you are properly equipped for a fight. If you enter a fight unarmored and with a dagger, planning to face a warrior with a sword & shield and chain mail, expect to be totally obliterated unless you are way more skilled than him.
Init: A value added to the Speed of the character to determine the Order of action
Atk: A value added to the Attack rating of the character
Def: A value added directly to the Defence rating of the character
Dam: A value added to the Margin of success (Attack rating + D10 - Defence) to calculate the damage inflicted by the attack.
Damage = Margin of success + Dam
Prot: A value subtracted to the Damage to calculate amount of Health lost. Health lost = Damage - Prot
Load: I still have to figure out how to adapt this value to Shadows of Esteren. It is basically a value I want to use to represent the armour hindering the characters.
Cheers,
Yepes