Re: The usefulness of Parry
Publié : 10 oct. 2012, 21:46
Additonal Idea : for me parry may also be used to deflect arrows... (yes, even with a sword...) Also useful for a bodyguard!!!
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The player hesitated while deciding his Attitude and the GL made him use that one?Ovid a écrit : Is there a reason why anyone would Parry in the Standard Attitude, though?
That's also a possibility, though a Discipline with weapons should be enough for that.Clovis a écrit :That's a possibility. However, I think the "Riposte" system could make the Art very (maybe overly) powerful, so I'd personally stick to the original function of the Art.
If a Player wants to parry, maybe I'd use the same system, but with only half of the fighting skill (or a -2 or -4 bonus), to make for the fact that the Character is not used to expertly deflecting blows.
When talking about a character with a combative Domain on 5 and maybe a Discipline, we're not talking an untrained person, are we?Ovid a écrit :Thanks for all the feedback. That makes things a lot clearer!
Letting someone parry for a comrade is a drastic improvement: I like it! (I also don't think it would be something an untrained person could necessarily do, especially in the heat of combat when your main concern is protecting yourself...)
Is there a reason why anyone would Parry in the Standard Attitude, though?
Yeah, that works:Dragoslav a écrit :The player hesitated while deciding his Attitude and the GL made him use that one?Ovid a écrit : Is there a reason why anyone would Parry in the Standard Attitude, though?
I was talking about someone who hadn't been trained to defend other people, yes. Being good at fighting for yourself wouldn't necessarily make you especially good at fighting in a team.AssenG a écrit :When talking about a character with a combative Domain on 5 and maybe a Discipline, we're not talking an untrained person, are we?
Yes you are right, this is the main point in my opinion. Gain time.In fact, it is very useful to gain time. In Esteren, combats are very quick, because they're lethal (3-4 rounds max). Using that art gives you a chance to make the combat longer and increases your chance not to be wounded.
I think we talked a lot about such possibilities with the French community. During the playtest we used a lot of possibilities.But then, I'd probably use Parry as a way to set up a Riposte.
Yes because Quick attitude lower your defense and Defense attitude lower your attack (so it lower your chance of parry). A small matter of strategy here...Is there a reason why anyone would Parry in the Standard Attitude, though?
Your English is great - just be careful of "parade" as a "faux ami" (as we say in English!) - it means "défilé" or "revue", not "parry".Nelyhann a écrit :we wanted SO MUCH to keep the combat system on only 3 pages. It was a challenge you know
I don't know if I am clear here, it is very hard to explain myself in english....!
Yes because Quick attitude lower your defense and Defense attitude lower your attack (so it lower your chance of parry). A small matter of strategy here...[/quote]Is there a reason why anyone would Parry in the Standard Attitude, though?
Sounds like a Combat Manoeuvre in Legend. And yes, CMs are cool.Nelyhann a écrit :I think we talked a lot about such possibilities with the French community. During the playtest we used a lot of possibilities.But then, I'd probably use Parry as a way to set up a Riposte.
My favorite was: when you do natural 10 on your parry (and assume that you parry the attack), then your parade turns into riposte and you win a free attack roll this round.
That could be clarified in a sidebar about making fights more dramatic by adding additional objectives. It's where you could list manoeuvres that are meant to be used this way.I do not remember why it was not chosen ... perhaps to keep the parade focused on defense and something dramatic (the desperate defense ...) and avoid it to be sued only as an option to fight.
I can totally understand a challenge like that !Or maybe it was a silly matter of space because this page was so busy and we wanted SO MUCH to keep the combat system on only 3 pages. It was a challenge you know
You're absolutely clear. Actually, I find your mastery of English to be rather good, for all the opinion of a non-native speaker is worth!I don't know if I am clear here, it is very hard to explain myself in english....!
Yes you are right, I agree. RPG in general are so great because they push you to create. Every game master create and make his own version of a game. I am really happy that Esteren can encourage some of you creates scenario, rules or background.They are absolutely serviceable - but as all GMs/MdJs/GLs, I tend to add some houserules when I find it would improve the game for my group.
And where better to share them than on the game's official forum?