Travels questions

Discussions around the universe of Esteren and its English series of books.
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Valenae
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Travels questions

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Message par Valenae » 16 juil. 2013, 23:47

I have some questions about Travels book.
Maybe someone have answers?

1) In scenario I found this: +2 circumstance bonus to related rolls.
I didnt remember from Book I that there can be modificators on rolls. Is there any rules about bonuses and penalties?

2) Where is Calhtair's Wood located? I didnt found it on the map.

3) Where is Ashen Yard located? I mean on mainland or on Arcipelago? And what means Yard there - it is like Shipyard or Dockyard?
The Leader should not hesitate to slaughter the PCs at the slightest mistake in order to instil a heavy, horrific atmosphere

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Marax
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Re: Travels questions

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Message par Marax » 17 juil. 2013, 05:15

Sorry for my bad level in English, I understand it better than I speak...

For your first point, in French book 1, p232, at the "difficulty level" of the resolution system chapter (after experience), it's said that the GM can modify the difficulty level by one rank, regard to the circumstances.

So, if the difficulty level should be standard, you can rise it up to complicated if there is something that influence it. Examples are given on this page.
I hope this could answer you.
"Toute personne écrivant un texte qui comprend trois points d'exclamation successifs ou plus ne se verra accorder de ma part qu'une confiance relative à son absence de santé mentale." -Terry Pratchett-

Iris
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Re: Travels questions

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Message par Iris » 17 juil. 2013, 09:31

Hello Valenae !

1. +2 circumstance bonus to related rolls

As said Marax, modifiying the difficulty (or giving bonuses to PC) is an option in Book 1, but you can use this system for different kind of situations :
  • you want to climb a wall : complicated (14)
  • your friend help you : +1
  • you use some gwylmine : +1
  • ...
So, you have to solutions as a GM : move from complicated (14) to standard (11) or difficult (17)... or choose complicated (14) and give bonus / malus of +1 / +2 or -1 / -2.

It's almost the same than using Advantages & Disadvantages (p.212-214), the only difference is that they are related to the situation and are ephemeral.

The "rule" is :
  • significant bonus / malus +1 / -1
  • important bonus / malus +2 / -2


2. Calthair wood : on my map, the name is written just over Osta-Baill and Mòr Forsair


3. Ashen Yard is not on the map. It's located in Reizh on mainland but has also some installations on the Archipelago

The french name is "Clos des Cendres", chosen because it's closed (Clos) with many walls and secretive.



Hope I could help you with my poor english ;)
Si je ne suis pas là, vous pouvez me trouver ici ou ou par MP.

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Valenae
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Re: Travels questions

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Message par Valenae » 17 juil. 2013, 23:54

Thank you Iris!

When I read Life Choice I notice another strange rule.

If they eliminate him, the PCs may earn an “Enemy (Traditionalist Demorthèn)” Disadvantage.

Is there information about gaining (losing?) advantages after creation character in Book I???
The Leader should not hesitate to slaughter the PCs at the slightest mistake in order to instil a heavy, horrific atmosphere

Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
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Clovis
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Re: Travels questions

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Message par Clovis » 18 juil. 2013, 00:50

Valenae a écrit :2) Where is Calhtair's Wood located? I didnt found it on the map.
Unfortunately, it was omitted in the English version of the map. However, rest assured that we will include it in future prints.
Valenae a écrit :If they eliminate him, the PCs may earn an “Enemy (Traditionalist Demorthèn)” Disadvantage.

Is there information about gaining (losing?) advantages after creation character in Book I???
There are no precise rules in that regard. The acquisition of a Disadvantage here serves to stress and register the fact that the PCs have made important enemies. The GL simply has to remember that the PCs will be met with enmity (if not downright hostility) by traditionalist Demorthèn. There's no need for precise guidelines for that.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!

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Valenae
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Re: Travels questions

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Message par Valenae » 02 août 2013, 16:20

There are many places in canvas that location didn't mention on map.

Maybe Esteren team share with as information where this canvaes take place in their games during test games?
The Leader should not hesitate to slaughter the PCs at the slightest mistake in order to instil a heavy, horrific atmosphere

Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
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Iris
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Re: Travels questions

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Message par Iris » 02 août 2013, 16:24

The canvas have no precise location in order that the Game Leader may choose where the story takes place... so that it can be in Taol-Ker, Gwidre or Reizh, up to the necessities of the campaign :)
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Valenae
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Message par Valenae » 02 août 2013, 20:12

I know that. I ask members of team to uncover where they canvas take place in their games!
The Leader should not hesitate to slaughter the PCs at the slightest mistake in order to instil a heavy, horrific atmosphere

Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
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Iris
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Re: Travels questions

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Message par Iris » 02 août 2013, 21:27

oooooooooooooooooohhhh !

OK ! :lol: ... in my game...


My prefered solution is :
  • "Say it with flowers" : Kalvernach - First contact with magience
  • Life Choice Act I
  • Life Choice Act II
    • "The Shipwreck" : idem, on the road from Baldh-Ruoch to Kel Loar, Seol...
    • "The Disapperance" : on the road from Koskan to Osta-Baille or Kaer Daegis to Ruel Carrefour...
    • "Blood Feather" : somewhere near Mùdan
  • Life Choice Act III
  • "Night of Fright" on the road to the Tuath monastery
  • "Monastery of Tuath"

:)
Si je ne suis pas là, vous pouvez me trouver ici ou ou par MP.

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