Hullo, folks,
I thought I would start the ball rolling here, and post up one of the player characters that I created as a test of the character creation system. We all like Varigals, right? So, here's one:
*****
REYALDINE
Female, 25 years old, Talkéride, Varigal, Rural, Commoner
WAYS:
Combativeness: 2
Creativity: 1
Empathy: 4
Reason: 5
Conviction: 3
SKILLS
Close Combat 4
Erudition 4
Feats 3
Natural Environment 3
Perception 3 (+1 bonus for Good Sight)
Relation 2
Shooting and Throwing 3 (+1 bonus for Good Sight)
Stealth 1
Travel 5
ADVANTAGES: Good Health, Good Sight
DISADVANTAGES: Phobia (Mountain Passes), Poor Hearing
SETBACK: Rumour (Was possessed by a Feond)
SANITY
Conscience: 8
Instinct: 3
Mental Resistance: 8
Hardening: 0
Orientation: Rational
Trauma: 6
COMBAT
Attack, Close: 6
Attack, Ranged: 5
Defense: 10
Speed: 6
Potential: 1
Health: 20
Stamina: 9
Survival Points: 3
History
Reyaldine was born in a rural town, the daughter of a middle-class family that provided her and her siblings (two brothers, one sister) with all that they could want. The life of a rural townsperson never appealed to her, however, and she was always befriending the varigals that passed through the town, wanting to learn more about the lifestyle they lead, but none would ever talk to her or help her. The frustrated Reyaldine went out into the woods surrounding the town alone, and taught herself the rudiments of wilderness lore, though she received a bit of help from a woodsman and a herbalist who took pity on her, and showed her some of the ropes.
When she turned sixteen, a Varigal by the name of Elenda approached her, and told her that she had potential. Reyaldine was thrilled to be accepted into the ranks of the varigals, and she vowed to do her best. Her excellent health and good vision capabilities stood her in good stead in her new role, but she was found to be cautious and not much of a risk-taker, and thus it was felt that her use to those in varigal circles might be limited. Reyaldine more than made up for this in several respects, but she learned the hard way that the work of a varigal can be risky indeed. During an expedition she led through a mountain pass, Reyaldine had the misfortune of fighting a Feond that literally took off her ear and part of the hearing tissues, thus resulting in her hearing being sub-standard. She managed to fight off the creature, but her behaviour over the next few years led to rumours circulating that she had been possessed by the creature and that it was still influencing her behaviour.
Continuing her work as a varigal, she found herself in one of the villages on the Gwidre/Tao-Kaer border, and has found herself taking a liking to a young woodcrafter, Cheral, who lives in the village. While her minor deafness (she doesn't treat it as being all that serious due to her capable vision) is a bit of a handicap, it has made her more cautious over the last few years, something that has not been lost on other varigals, and Elenda.
Personality
Character Traits: Cautious, Narrow-Minded
Latent Disorder: Mysticism
Reyaldine is intelligent and in tune with people and nature, but she is at a loss of what to do with her life and how to apply her talents effectively. She tends to be very cautious by nature, not taking risks in what she does and situations that she leads others into, but at the same time, has a narrow-minded view that borders on stubbornness, and is resistant to trying new things.
EQUIPMENT
30 Azure Daols
Dagger (Damage 1)
Short sword (Damage 2)
Bow (Damage 2, range 20 yds)
Arrows (2 dozen)
Studded leather tunic (Protection 2)
*****
So, what do folks think? Comments and thoughts are more than welcome.