I just read the blogpost about the upcoming Kickstarter and since I have missed the previous two, I thought I'd let you know what I personally think would be nice to have.
First off, for everybody just now joining the fun, it would be nice to have some of the goodies of the previous Kickstarter Stretch Goal Items as optional (add-on payment) items. Especially things like the pronounciation guide, handouts and miniature tiles make my heart bleed with longing

Please bring them back, or put them up on the Shop. What happened to the shop, btw?
I have read through Prologue and it is nice to see that the pre-gen characters are tied into the story. Well, this is a double-edged sword, IMHO. One it is satisfying if I am playing with those chars, however it's really a disincentive to create original chars, or at the very least turning me off from wanting to start playing Esteren with my group before the full campaign is released in English (which won't be this year, right?).
To offset this, maybe, it would be nice to make a list of general background traits / or plot traits that could be given to player created characters. For a nice example of how to do this, have a look at the WFRP campaign 'The Enemy Within'. In the FFG re-make of THE classic FRP campaign, they created a set of background options that tie each character into the longterm plots of the campaign without giving anything away beforehand, and it works for both pre-gens and homebrew characters. Perfect. If you are interested I could explain this in a little more detail.
I've lead quite a few groups through lengthy campaigns. The better ones always had a strongly defined homebase or starting point. Like a starting village with iconic NPCs and a set of introductory (low danger) mini-adventures to really emotionally tie them to this starting point. It will really help to give players motiviation to go on all these gruesome adventures later on, if you can remind them for whom they go through all this sacrifice after all. Think of the function The Shire has for the Hobbits in the Lord of the Rings.
So some nice items would be:
- Map of home region / village (always nice to have a player and leader version)
- Handout style images of main home village NPCs (so that they can be strongly established)
- some impressive handout images of the main sights of the starting region (not just in a book, but as little handouts)
For a starting group, since Esteren is such an original setting the main problem is always the same I think. The Leader will be fully immersed and enthusiastic about the setting, however, the players usually don't want to read the entire Book 1 themselves.
So important items for a starting leader would be:
- Introductory adventures that impart basic setting lessons, impart the feeling and rules of the world without being all too dangerous. Prologue is nice, but I think somethink with a little less threat would be nice, something that allows the group to form without already putting the pressure on strongly.
- maybe a one sheet reference with a mini-map and glossary of terms for the players, so the leader doesn't always need to explain the difference between Demorthen and Demothaire (sp?).
- a player in-game map is always forgotten! Don't get me wrong your maps are nice! But actual characters in the rural regions of the peninsula would have access to only very crude representations of the world around them ... an ingame map (with lots of wrong information even maybe) would be awesome to hand out.
- images for the key places of adventures are always nice to establish the scene
- any kind of hand-outs are always VERY welcome. Players love them!
- maybe a downloadable mapping style for Campaign Cartographer 3 (other programs) so that more people can create beautiful maps more easily.
Finally maybe some items that speed up actual play, and help keep player's noses out of the books and their minds focused on the roleplaying instead of the roll-playing:
- key rules summary play aid
- a combat action / flow chart
- example guide for portraying the various ways (high vs. low combativeness for example)
Hmm, these are my top-of-mind ideas, maybe I can come up with more.
What do you think?
Edit:
Sorry for the long post, just had another idea.
Since dramatic potrayals of nature seem like an important part of the atmosphere, it would be awesome to get a little help as a storyteller. For a German RPG I have been running, I have a small App that randomly generates weather, shows phases of the moon, calendar and random events. This is a fairly easy to build app, and can constantly be added to by the community (by providing little encounters or just adding natural phenomena).
Looking forward to what you come up with. I'm really excited about the tone and setting of Esteren. Thank you for sharing your dream with us
