Esteren-inspiried Attribute System
Publié : 07 août 2013, 19:18
So, I'm fiddling about with my own RPG setting and I like what S0E does as far as attributes goes (the Ways) but there isn't as much detail there as I'd prefer precisely.
Imagine, if you will, three intersecting lines that represent Mind, Body, and Emotion. At either ends of a particular line is the most extreme example of that attribute; the yin and yang. They might look like:
Body:
Brute---------Lithe
Mind:
Rational---------Intuitive
Emotion:
Compassion---------Indifference
There are both mechanical and role-playing consequences for wherever you are on a line. Like with SoE, your position also says something about your personality. So the concepts are similar in that regard (like I said, this is SoE-inspiried). Where this diverges, however, is in the role-playing application of the system.
SoE says that if you, for example, have a high Combativeness that is indicative of certain personality traits. What I propose to do is add a mechanic to that role-playing aspect that can be triggered.
So, you're Conan. That's on the Brute end of "Body," right? Well, this physical task requires grace. It needs Mikhail Baryshnikov. Conan is not Mikhail Baryshnikov. They're each both very physically able men, but in completely different ways. Since Conan's physicality is so removed from grace, the task requiring "Lithe" more than "Brute," Conan is actually at a mechanical penalty for attempting it.
It's so outside of how he's trained his body it's actually more difficult for him than it would be for someone with a more average build but my no means Mikhail Baryshnikov either.
This process would follow for each of the other lines as well. For "Mind," a task that requires a gut feeling would be very difficult for a person trained to think very analytically. An "Emotion" task that requires someone to truly get into the shoes of someone less fortunate than them would be difficult for someone who is normally aloof about life.
And there would be mechanical penalties to account for these role-playing situations.
Furthermore, it may be possible for an NPC to "ping" where you're at on a line and use it for their advantage. Likewise, a PC may do the same to an NPC. For example, King McDudeguy looks at Conan and is able to deduce very quickly what he's about. Conan is obviously near "Brute" and, likely, nearer to "Indifferent" than "Compassion' on the Emotion scale. Probably near "Intuitive" too on the Mind line.
Knowing these things it could be possible to tickle them in order to convince Conan over to his way of thinking on a matter. Conan may be putty in King McDudeguy's hands.
Anyway, this is all very, very rough and early stuff. Since it draws from some of the things SoE does I thought I'd get feedback from the fans.
Imagine, if you will, three intersecting lines that represent Mind, Body, and Emotion. At either ends of a particular line is the most extreme example of that attribute; the yin and yang. They might look like:
Body:
Brute---------Lithe
Mind:
Rational---------Intuitive
Emotion:
Compassion---------Indifference
There are both mechanical and role-playing consequences for wherever you are on a line. Like with SoE, your position also says something about your personality. So the concepts are similar in that regard (like I said, this is SoE-inspiried). Where this diverges, however, is in the role-playing application of the system.
SoE says that if you, for example, have a high Combativeness that is indicative of certain personality traits. What I propose to do is add a mechanic to that role-playing aspect that can be triggered.
So, you're Conan. That's on the Brute end of "Body," right? Well, this physical task requires grace. It needs Mikhail Baryshnikov. Conan is not Mikhail Baryshnikov. They're each both very physically able men, but in completely different ways. Since Conan's physicality is so removed from grace, the task requiring "Lithe" more than "Brute," Conan is actually at a mechanical penalty for attempting it.
It's so outside of how he's trained his body it's actually more difficult for him than it would be for someone with a more average build but my no means Mikhail Baryshnikov either.
This process would follow for each of the other lines as well. For "Mind," a task that requires a gut feeling would be very difficult for a person trained to think very analytically. An "Emotion" task that requires someone to truly get into the shoes of someone less fortunate than them would be difficult for someone who is normally aloof about life.
And there would be mechanical penalties to account for these role-playing situations.
Furthermore, it may be possible for an NPC to "ping" where you're at on a line and use it for their advantage. Likewise, a PC may do the same to an NPC. For example, King McDudeguy looks at Conan and is able to deduce very quickly what he's about. Conan is obviously near "Brute" and, likely, nearer to "Indifferent" than "Compassion' on the Emotion scale. Probably near "Intuitive" too on the Mind line.
Knowing these things it could be possible to tickle them in order to convince Conan over to his way of thinking on a matter. Conan may be putty in King McDudeguy's hands.
Anyway, this is all very, very rough and early stuff. Since it draws from some of the things SoE does I thought I'd get feedback from the fans.