Well, I do have a few questions that I really would like to know a bit more about.
- Besides the magiescience faction, what is the techlevel in the setting, is it around 1100 western Europe? or even earlier?
- The monastic order/s in the game, how much do they remind of the real monastic orders - do they follow the model of the poor christ - like the Fransican moncs or more along the lines of the Benedictines?
I also know that they see cold as cleansing of the soul/evil - but how do they practice it? Is it meditation in open rooms in the coldness of the night ore something else? And how much "divine magic" is common among them?
- Though I like that there are only 3 pages of combat related rules, how much depth of combat is there? Can players make meaningful tactical choices? Just to compare with another game I really like; Mongoose Runequest 2/Legend and Runequest 6 with their combat manouvers/Special effects - that gives a real depth of combat, without overburdening the system.
Also, I read that its deadly and three combat round may be the norm? But how deadly is it? If someone attacks another with a knife against an unarmored opponent, how deadly would that be in this game?
- Is the rules for creating PC's (player characters) the same as for making NPC's (non player characters)? Is there a beastiary in the core book (also meant as normal flora and fauna) - and are there rules for creating creatures?
- How does the economic system work? Is it an abstract resource unit, or real coinage? And if yes to the latter, is it more then "copper to silver to gold"?
- Are there careers in the game or more free creation? Can i make a normal wheat farmer, or a noble born heir? And how does one advance, is it experience based, with points to use, is it progressive growth over skill usage - or something more unique?
That is all i can think of for now I guess
