La recherche a retourné 18 résultats

par AssenG
12 oct. 2012, 01:32
Forum : The Game System
Sujet : The usefulness of Parry
Réponses : 18
Vues : 12717

Re:

But then, I'd probably use Parry as a way to set up a Riposte. I think we talked a lot about such possibilities with the French community. During the playtest we used a lot of possibilities. My favorite was: when you do natural 10 on your parry (and assume that you parry the attack), then your para...
par AssenG
11 oct. 2012, 07:04
Forum : The Game System
Sujet : The usefulness of Parry
Réponses : 18
Vues : 12717

Re: The usefulness of Parry

That's a possibility. However, I think the "Riposte" system could make the Art very (maybe overly) powerful, so I'd personally stick to the original function of the Art. If a Player wants to parry, maybe I'd use the same system, but with only half of the fighting skill (or a -2 or -4 bonus), to mak...
par AssenG
10 oct. 2012, 18:32
Forum : The Game System
Sujet : The usefulness of Parry
Réponses : 18
Vues : 12717

Re: The usefulness of Parry

I think I'd just make Parry a combat option that everyone has, though. I mean, if someone tries to hit your friend, you can't push his hand aside if you haven't paid the XP. What if you've got a Master level in a combat skill? Yeah, that wouldn't sit well with my group, I'm sure. But then, I'd proba...
par AssenG
10 oct. 2012, 18:23
Forum : The Game System
Sujet : Use of empathy in the rules of engagement
Réponses : 18
Vues : 13900

Re: Use of empathy in the rules of engagement

Actually Arthus, Perception is based on Reason, since it's more about keeping your head clear and analyzing things that just feeling them. Regarding Empathy for Speed, I'd also say it makes sense. After all, Speed in Esteren is not only about being the fastest, but also the first to strike efficien...
par AssenG
10 oct. 2012, 16:25
Forum : The Game System
Sujet : Use of empathy in the rules of engagement
Réponses : 18
Vues : 13900

Re: Use of empathy in the rules of engagement

Nelyhann a écrit :
and it doesn't look like we would persuade each other. :mrgreen:
You think it looks like a discussion between a magientist, a demorthèn and a priest of temple about the meaning of life ?

:mrgreen:
That's an apt comparison, indeed :mrgreen: !
par AssenG
10 oct. 2012, 08:14
Forum : The Game System
Sujet : Combat Questions
Réponses : 37
Vues : 31063

Re: Combat Questions

Also, there's nothing in the rules to contradict that one, either. So I guess, entering combat time as soon as they see each other if some PCs or NPCs have ranged weapons, and just describing the closing narratively if there aren't any? Sounds like a happy compromise to me, and includes nothing that...
par AssenG
09 oct. 2012, 17:19
Forum : The Game System
Sujet : Combat Questions
Réponses : 37
Vues : 31063

Re: Combat Questions

I think that by RAW, the answer is yes. Unless they've got missile weapons.
And if they've got missile weapons and cover, it could become a really one-sided fight, really fast :mrgreen: !
par AssenG
09 oct. 2012, 08:00
Forum : The Game System
Sujet : Use of empathy in the rules of engagement
Réponses : 18
Vues : 13900

Re: Combat Questions

I think the discussion of Empathy here is missing the fact that just because you can sense someone's feelings, that doesn't mean you care . Historically, value systems have been extraordinarily varied: people have been able to do horrendous things because their values allowed them to justify their ...
par AssenG
08 oct. 2012, 22:44
Forum : The Game System
Sujet : Combat Questions
Réponses : 37
Vues : 31063

Re: Combat Questions

Iz : "Average or weak fighters" sounds me strange while talking about fighting art skills. A character who takes a fighting art skill must have at least 5 in a combat domain, and then spend xp in fighting arts. That means (for me) that only professional fighters will do that, and not casual ones. :...
par AssenG
08 oct. 2012, 21:02
Forum : The Game System
Sujet : Use of empathy in the rules of engagement
Réponses : 18
Vues : 13900

Re: Combat Questions

Hey a lot of interesting stuff there :D But sorry I have read quite fast, excuse any poor comprehension or repetition in my post. I am the main author of the game system so I will try to give my point of view. About the ways and the combat... Hence why I offered my rule change. It would mean that t...