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- 14 mars 2018, 21:00
- Forum : The Game System
- Sujet : New GL and Sanity system
- Réponses : 14
- Vues : 14712
Re: New GL and Sanity system
I wasn't under the impression that a character's Orientation could shift. This is good to know. If their stats change, then they could become Rational instead of Instinctual or vice-versa? Of course this wouldn't change the starting Trauma, right? I thought this was static to show how their mentali...
- 17 avr. 2017, 04:22
- Forum : The Red Dog Inn
- Sujet : Agh, villain players, help me stop them
- Réponses : 6
- Vues : 6834
Re: Agh, villain players, help me stop them
Late to the party on this, but I have a motto that I use for these situations: “Give ’em what they ask for!” You aren’t giving the players what they want , just what they ask for , and Jujuzecatboy has two great points already that follow this adage. If you want to talk this out GL-to-Player, nippin...
- 09 avr. 2017, 22:06
- Forum : The Game System
- Sujet : New GL and Sanity system
- Réponses : 14
- Vues : 14712
Re: New GL and Sanity system
Discussing it with the players is what I’ve been doing, and we’ve more or less settled on having the different effects actually reflected in Personality. Also, you’re completely right that this isn’t very important, since these complications would only manifest when a character is pushed into Madnes...
- 08 avr. 2017, 00:17
- Forum : The Game System
- Sujet : New GL and Sanity system
- Réponses : 14
- Vues : 14712
Re: New GL and Sanity system
I do apologize if this seems like a thread hijack, but my questions are about the Sanity system. I’ll start with an example character layout: at creation, a character’s Combativeness was 3 and their Creativity was 4, the result is an 7 Instinct; a 2 Reason and 5 Conviction would yield a 7 Consciousn...