But do you only use the TEN pieces of equipment they give you?Deorman a écrit :I Supose It depend a lot on the GMs but personally I usually put a lot of magientists equipment, installation or puzzies in my scenarios so if I had not any player with magientist skill my games would loose much interest.
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- 02 avr. 2014, 13:25
- Forum : The Game System
- Sujet : magientists
- Réponses : 9
- Vues : 7238
Re: magientists
- 02 avr. 2014, 13:24
- Forum : The Game System
- Sujet : magientists
- Réponses : 9
- Vues : 7238
Re: magientists
Nope you're right, the rules for creating artifacts is not in the core book (I think it's gonna be in the Book 4 - Secrets). But I don't understand why you think they're so underpowered ? They can use Flux weapons, which are really important as they make more lethal damages than other weapons, and ...
- 01 avr. 2014, 01:29
- Forum : The Game System
- Sujet : magientists
- Réponses : 9
- Vues : 7238
magientists
Magientists and the Magientist info seem a bit weak/underpowered/underdeveloped to me. I love the concept, but as a playable class they just don't seem very viable. Furthermore, it doesnt seem like they can actually MAKE anything. They just use things. Is that correct? Am i just missing the info for...