La recherche a retourné 19 résultats

par Ramzi
02 avr. 2013, 17:06
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 151547

Re: Playing with battlemaps


As far as movement, Book 1 says that a character can move "a few steps" during combat, which I have ruled is analogous to "shifting" 1 square or a "five-foot step" in D&D, i.e. you can attack and move 3-6 feet in a round, and an opponent can't pursue you (although he could just step up to you on ...
par Ramzi
27 mars 2013, 20:14
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 151547

Re: Playing with battlemaps

While I certainly agree that Shadows of Esteren doesn't require miniatures or a grid map, the players that I will be running the adventure with play dungeon crawler rpg's almost elusively(long time DnD'ers). So I am trying to make the new system as similar to them as possible.

Personally I do enjoy ...
par Ramzi
27 mars 2013, 15:25
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 151547

Re: Playing with battlemaps

I see, well I found it odd that for example the ranged weapons give precise measurements in terms of range, but there is no formula for combat movement, eg: how far a character can move in a round.

Actually in the Movement Stance/Attitude, the books says a character may move 10 yards. So perhaps I ...
par Ramzi
27 mars 2013, 04:45
Forum : Scenarios
Sujet : [Official] Poison
Réponses : 62
Vues : 1620

Re: [Official] Poison

Haha! Very nice. I must admit that I struggled with how to play out the nightmare scene, particularly if all the PC`s are sleeping in the same area, it`s hard to make one PC believe his dream might be a reality since the rest of the players at the table can see him tossing in his sleep. This was a ...
par Ramzi
27 mars 2013, 03:19
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 151547

Playing with battlemaps

Hello all,

I was wondering if anyone has played with battlemaps such as ones by chessex. Specifically movement speed and ranged of throwing weapons. Is 1 increment of speed equivalent to 1 yard, I want to keep things simple in terms of measurement and movement, but allow tactics. I was thinking of ...
par Ramzi
27 mars 2013, 01:26
Forum : Scenarios
Sujet : [Official] Poison
Réponses : 62
Vues : 1620

Re: [Official] Poison

However, one imperative I would like to stress is to keep a good pace: take your time to describe the landscape the party will be traveling through, and the various impressions they may get from the wild environment surrounding them.
Clovis I must ask you why do you stress this? I it is my ...
par Ramzi
26 mars 2013, 18:13
Forum : Scenarios
Sujet : [Official] Poison
Réponses : 62
Vues : 1620

Re: [Official] Poison

Another point of clarification. On page 121, when talking about the view of Magientists in Taol-Kaer society is says: Today, the urban population has mixed feelings towards the Magientists, appreciating and dreading their strange science. In the rural communities of Taol-Kaer, Magientists have ...
par Ramzi
26 mars 2013, 16:03
Forum : Scenarios
Sujet : [Official] Poison
Réponses : 62
Vues : 1620

Re: [Official] Poison

Wow some great stuff here so far! I really enjoy reading other Gl's experiences with their groups. I am going to be running Poison this Saturday for a group of friends, and this is my first time as a GL with any game. I was curious as to what advice GL's have based on their experience so far with ...
par Ramzi
21 mars 2013, 20:00
Forum : The Game System
Sujet : Automatic Success and Critical Failures
Réponses : 7
Vues : 9017

Re: Automatic Success and Critical Failures

Ah yes, good catch! I can't believe I forgot that. I remember reading that now the first time i picked up the book, but it escaped me until now. :)

I believe that answers my questions. Keeping in line with the low fantasy setting, and how much of the Demorthèn arts have been forgotten, it seemed ...
par Ramzi
21 mars 2013, 17:53
Forum : The Game System
Sujet : Automatic Success and Critical Failures
Réponses : 7
Vues : 9017

Re: Automatic Success and Critical Failures

Personally I like the random element of critical failures. I think it represents the chaotic nature of battle, where nothing goes as planned. If said PC were attempting to channel in a calm environment, free from distractions or worry, I would agree that no roll is needed. But trying to concentrate ...