La recherche a retourné 19 résultats
Aller sur la recherche avancée
- 02 avr. 2013, 17:06
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 151547
Re: Playing with battlemaps
As far as movement, Book 1 says that a character can move "a few steps" during combat, which I have ruled is analogous to "shifting" 1 square or a "five-foot step" in D&D, i.e. you can attack and move 3-6 feet in a round, and an opponent can't pursue you (although he could just step up to you on ...
- 27 mars 2013, 20:14
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 151547
Re: Playing with battlemaps
While I certainly agree that Shadows of Esteren doesn't require miniatures or a grid map, the players that I will be running the adventure with play dungeon crawler rpg's almost elusively(long time DnD'ers). So I am trying to make the new system as similar to them as possible.
Personally I do enjoy ...
Personally I do enjoy ...
- 27 mars 2013, 15:25
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 151547
Re: Playing with battlemaps
I see, well I found it odd that for example the ranged weapons give precise measurements in terms of range, but there is no formula for combat movement, eg: how far a character can move in a round.
Actually in the Movement Stance/Attitude, the books says a character may move 10 yards. So perhaps I ...
Actually in the Movement Stance/Attitude, the books says a character may move 10 yards. So perhaps I ...
- 27 mars 2013, 04:45
- Forum : Scenarios
- Sujet : [Official] Poison
- Réponses : 62
- Vues : 1620
Re: [Official] Poison
Haha! Very nice. I must admit that I struggled with how to play out the nightmare scene, particularly if all the PC`s are sleeping in the same area, it`s hard to make one PC believe his dream might be a reality since the rest of the players at the table can see him tossing in his sleep. This was a ...
- 27 mars 2013, 03:19
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 151547
Playing with battlemaps
Hello all,
I was wondering if anyone has played with battlemaps such as ones by chessex. Specifically movement speed and ranged of throwing weapons. Is 1 increment of speed equivalent to 1 yard, I want to keep things simple in terms of measurement and movement, but allow tactics. I was thinking of ...
I was wondering if anyone has played with battlemaps such as ones by chessex. Specifically movement speed and ranged of throwing weapons. Is 1 increment of speed equivalent to 1 yard, I want to keep things simple in terms of measurement and movement, but allow tactics. I was thinking of ...
- 27 mars 2013, 01:26
- Forum : Scenarios
- Sujet : [Official] Poison
- Réponses : 62
- Vues : 1620
Re: [Official] Poison
However, one imperative I would like to stress is to keep a good pace: take your time to describe the landscape the party will be traveling through, and the various impressions they may get from the wild environment surrounding them.
Clovis I must ask you why do you stress this? I it is my ...
Clovis I must ask you why do you stress this? I it is my ...
- 26 mars 2013, 18:13
- Forum : Scenarios
- Sujet : [Official] Poison
- Réponses : 62
- Vues : 1620
Re: [Official] Poison
Another point of clarification. On page 121, when talking about the view of Magientists in Taol-Kaer society is says: Today, the urban population has mixed feelings towards the Magientists, appreciating and dreading their strange science. In the rural communities of Taol-Kaer, Magientists have ...
- 26 mars 2013, 16:03
- Forum : Scenarios
- Sujet : [Official] Poison
- Réponses : 62
- Vues : 1620
Re: [Official] Poison
Wow some great stuff here so far! I really enjoy reading other Gl's experiences with their groups. I am going to be running Poison this Saturday for a group of friends, and this is my first time as a GL with any game. I was curious as to what advice GL's have based on their experience so far with ...
- 21 mars 2013, 20:00
- Forum : The Game System
- Sujet : Automatic Success and Critical Failures
- Réponses : 7
- Vues : 9017
Re: Automatic Success and Critical Failures
Ah yes, good catch! I can't believe I forgot that. I remember reading that now the first time i picked up the book, but it escaped me until now. :)
I believe that answers my questions. Keeping in line with the low fantasy setting, and how much of the Demorthèn arts have been forgotten, it seemed ...
I believe that answers my questions. Keeping in line with the low fantasy setting, and how much of the Demorthèn arts have been forgotten, it seemed ...
- 21 mars 2013, 17:53
- Forum : The Game System
- Sujet : Automatic Success and Critical Failures
- Réponses : 7
- Vues : 9017
Re: Automatic Success and Critical Failures
Personally I like the random element of critical failures. I think it represents the chaotic nature of battle, where nothing goes as planned. If said PC were attempting to channel in a calm environment, free from distractions or worry, I would agree that no roll is needed. But trying to concentrate ...