La recherche a retourné 15 résultats

par Ramzi
02 avr. 2013, 17:06
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 17137

Re: Playing with battlemaps

As far as movement, Book 1 says that a character can move "a few steps" during combat, which I have ruled is analogous to "shifting" 1 square or a "five-foot step" in D&D, i.e. you can attack and move 3-6 feet in a round, and an opponent can't pursue you (although he could just step up to you on hi...
par Ramzi
27 mars 2013, 20:14
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 17137

Re: Playing with battlemaps

While I certainly agree that Shadows of Esteren doesn't require miniatures or a grid map, the players that I will be running the adventure with play dungeon crawler rpg's almost elusively(long time DnD'ers). So I am trying to make the new system as similar to them as possible. Personally I do enjoy ...
par Ramzi
27 mars 2013, 15:25
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 17137

Re: Playing with battlemaps

I see, well I found it odd that for example the ranged weapons give precise measurements in terms of range, but there is no formula for combat movement, eg: how far a character can move in a round. Actually in the Movement Stance/Attitude, the books says a character may move 10 yards. So perhaps I w...
par Ramzi
27 mars 2013, 03:19
Forum : The Game System
Sujet : Playing with battlemaps
Réponses : 17
Vues : 17137

Playing with battlemaps

Hello all, I was wondering if anyone has played with battlemaps such as ones by chessex. Specifically movement speed and ranged of throwing weapons. Is 1 increment of speed equivalent to 1 yard, I want to keep things simple in terms of measurement and movement, but allow tactics. I was thinking of t...
par Ramzi
21 mars 2013, 20:00
Forum : The Game System
Sujet : Automatic Success and Critical Failures
Réponses : 7
Vues : 6597

Re: Automatic Success and Critical Failures

Ah yes, good catch! I can't believe I forgot that. I remember reading that now the first time i picked up the book, but it escaped me until now. :) I believe that answers my questions. Keeping in line with the low fantasy setting, and how much of the Demorthèn arts have been forgotten, it seemed odd...
par Ramzi
21 mars 2013, 17:53
Forum : The Game System
Sujet : Automatic Success and Critical Failures
Réponses : 7
Vues : 6597

Re: Automatic Success and Critical Failures

Personally I like the random element of critical failures. I think it represents the chaotic nature of battle, where nothing goes as planned. If said PC were attempting to channel in a calm environment, free from distractions or worry, I would agree that no roll is needed. But trying to concentrate ...
par Ramzi
21 mars 2013, 15:21
Forum : The Game System
Sujet : Automatic Success and Critical Failures
Réponses : 7
Vues : 6597

Automatic Success and Critical Failures

Greetings, While reading over the Demothén Arts section at the back of the book, I encountered a situation that I am somewhat confused on... Automatic Success/Failures reads: A PC may be skilled enough in a Domain and have a strong enough Way for the addition of both numbers to go over the Difficult...
par Ramzi
20 mars 2013, 20:35
Forum : The Game System
Sujet : Sleeping Agent - homebrew
Réponses : 12
Vues : 11964

Re: Sleeping Agent - homebrew

Thank you for that clear and very helpful example! I will use this as a reference for future house rules! :D
par Ramzi
20 mars 2013, 17:05
Forum : The Game System
Sujet : Sleeping Agent - homebrew
Réponses : 12
Vues : 11964

Re: Sleeping Agent - homebrew

I think I understand you more clearly now. So in a grapple, both characters roll opposing close combat checks, the attacker trying to hold the target, and the defender attempting to break free? I agree one failed stamina roll is enough, I just thought of doing several rounds of tests to simulate the...
par Ramzi
20 mars 2013, 03:43
Forum : The Game System
Sujet : Sleeping Agent - homebrew
Réponses : 12
Vues : 11964

Re: Sleeping Agent - homebrew

That is very helpful Clovis! But please, lets break it down shall we? I like the growing stamina difficulty idea. But lets take it step by step. - First attack, poison is applied, defender must make a normal(11) stamina roll. - Attacker must then make a grapple check(should this be combativeness +cl...