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- 02 avr. 2013, 17:06
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 17137
Re: Playing with battlemaps
As far as movement, Book 1 says that a character can move "a few steps" during combat, which I have ruled is analogous to "shifting" 1 square or a "five-foot step" in D&D, i.e. you can attack and move 3-6 feet in a round, and an opponent can't pursue you (although he could just step up to you on hi...
- 27 mars 2013, 20:14
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 17137
Re: Playing with battlemaps
While I certainly agree that Shadows of Esteren doesn't require miniatures or a grid map, the players that I will be running the adventure with play dungeon crawler rpg's almost elusively(long time DnD'ers). So I am trying to make the new system as similar to them as possible. Personally I do enjoy ...
- 27 mars 2013, 15:25
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 17137
Re: Playing with battlemaps
I see, well I found it odd that for example the ranged weapons give precise measurements in terms of range, but there is no formula for combat movement, eg: how far a character can move in a round. Actually in the Movement Stance/Attitude, the books says a character may move 10 yards. So perhaps I w...
- 27 mars 2013, 03:19
- Forum : The Game System
- Sujet : Playing with battlemaps
- Réponses : 17
- Vues : 17137
Playing with battlemaps
Hello all, I was wondering if anyone has played with battlemaps such as ones by chessex. Specifically movement speed and ranged of throwing weapons. Is 1 increment of speed equivalent to 1 yard, I want to keep things simple in terms of measurement and movement, but allow tactics. I was thinking of t...
- 21 mars 2013, 20:00
- Forum : The Game System
- Sujet : Automatic Success and Critical Failures
- Réponses : 7
- Vues : 6597
Re: Automatic Success and Critical Failures
Ah yes, good catch! I can't believe I forgot that. I remember reading that now the first time i picked up the book, but it escaped me until now. :) I believe that answers my questions. Keeping in line with the low fantasy setting, and how much of the Demorthèn arts have been forgotten, it seemed odd...
- 21 mars 2013, 17:53
- Forum : The Game System
- Sujet : Automatic Success and Critical Failures
- Réponses : 7
- Vues : 6597
Re: Automatic Success and Critical Failures
Personally I like the random element of critical failures. I think it represents the chaotic nature of battle, where nothing goes as planned. If said PC were attempting to channel in a calm environment, free from distractions or worry, I would agree that no roll is needed. But trying to concentrate ...
- 21 mars 2013, 15:21
- Forum : The Game System
- Sujet : Automatic Success and Critical Failures
- Réponses : 7
- Vues : 6597
Automatic Success and Critical Failures
Greetings, While reading over the Demothén Arts section at the back of the book, I encountered a situation that I am somewhat confused on... Automatic Success/Failures reads: A PC may be skilled enough in a Domain and have a strong enough Way for the addition of both numbers to go over the Difficult...
- 20 mars 2013, 20:35
- Forum : The Game System
- Sujet : Sleeping Agent - homebrew
- Réponses : 12
- Vues : 11964
Re: Sleeping Agent - homebrew
Thank you for that clear and very helpful example! I will use this as a reference for future house rules! 

- 20 mars 2013, 17:05
- Forum : The Game System
- Sujet : Sleeping Agent - homebrew
- Réponses : 12
- Vues : 11964
Re: Sleeping Agent - homebrew
I think I understand you more clearly now. So in a grapple, both characters roll opposing close combat checks, the attacker trying to hold the target, and the defender attempting to break free? I agree one failed stamina roll is enough, I just thought of doing several rounds of tests to simulate the...
- 20 mars 2013, 03:43
- Forum : The Game System
- Sujet : Sleeping Agent - homebrew
- Réponses : 12
- Vues : 11964
Re: Sleeping Agent - homebrew
That is very helpful Clovis! But please, lets break it down shall we? I like the growing stamina difficulty idea. But lets take it step by step. - First attack, poison is applied, defender must make a normal(11) stamina roll. - Attacker must then make a grapple check(should this be combativeness +cl...