La recherche a retourné 33 résultats

par Murder-of-Crows
25 juin 2013, 19:45
Forum : Esteren's Universe
Sujet : Alternative Map of Tri-Kazel
Réponses : 61
Vues : 230584

Re: Alternative Map of Tri-Kazel

Thanks a lot!
par Murder-of-Crows
23 juin 2013, 13:38
Forum : Esteren's Universe
Sujet : Alternative Map of Tri-Kazel
Réponses : 61
Vues : 230584

Re: [EN] Alternative Map of Tri-Kazel

Daïn a écrit :Hi guys,

As promised, find attached 2 maps of Tri-Kazel, in english for a change.
I want to thank Zoetrope and JohnnyK for their help. It's a pleasure working with you guys. Good mood, good feedback, everything's good ;)
Enjoy
What fonts did you use on the map?
par Murder-of-Crows
26 déc. 2012, 15:14
Forum : The Secrets of Esteren
Sujet : Wolves (and other natural animals)
Réponses : 2
Vues : 143

Wolves (and other natural animals)

Since Travels is not out yet, I am wondering if one of the authors could supply game stats for wolves? I need them for a running small scenario (probably more of a canvas) tomorrow.
par Murder-of-Crows
06 déc. 2012, 02:47
Forum : The Game System
Sujet : Natural 10, natural 1, and critical successes and failures
Réponses : 24
Vues : 5163967

Re: Natural 10, natural 1, and critical successes and failur

Run a whole adventure before making changes? I don't think you have to. I've played enough to know when a rule I not to my liking from first read.


While you can do that, I feel John is right. Sometimes the unaltered rules provide a game experience that one hadn't anticipated. So actually, I ...
par Murder-of-Crows
01 déc. 2012, 13:11
Forum : The Game System
Sujet : Natural 10, natural 1, and critical successes and failures
Réponses : 24
Vues : 5163967

Re: Natural 10, natural 1, and critical successes and failur

Sounds interesting.

Another option I am thinking off: After rolling a 1 or a 10, you can add your adjustments from being lucky or unlucky to the subsequent roll. Not much of a modification, but an additional use for the Advantage/Disadvantage.
par Murder-of-Crows
01 déc. 2012, 01:45
Forum : The Game System
Sujet : Natural 10, natural 1, and critical successes and failures
Réponses : 24
Vues : 5163967

Re: Natural 10, natural 1, and critical successes and failur


As one who has run the game in twelve sessions with two different gaming groups, I just want to say that the rules for this work really well as they are. If you want to use the system that you proposed instead, all I can say is that it seems more complicated than the existing game rules, and in my ...
par Murder-of-Crows
30 nov. 2012, 08:13
Forum : The Game System
Sujet : Natural 10, natural 1, and critical successes and failures
Réponses : 24
Vues : 5163967

Re: Natural 10, natural 1, and critical successes and failur


I know a number of games, where your skill directly influcences your chances for critical success and failure: World of Darkness (the new one), Eclipse Phase, Runequest, Savage Worlds... to name just a few.
I don't know about the other ones, but regarding WoD, it's actually "Exceptional Success ...
par Murder-of-Crows
29 nov. 2012, 23:06
Forum : The Red Dog Inn
Sujet : Introduction of the Members
Réponses : 371
Vues : 570186

Re: Introduction of the Members

A fellow German on the board! Cool. Welcome!

Did you already play Esteren? Or is the podcast just a review?
par Murder-of-Crows
29 nov. 2012, 22:37
Forum : The Game System
Sujet : Natural 10, natural 1, and critical successes and failures
Réponses : 24
Vues : 5163967

Re: Natural 10, natural 1, and critical successes and failur


That's been the definition of a critical hit/miss in every RPG I've ever played. Die-rolling has always been the game element that represents luck, since your character's skill is all of the numbers before you add the die roll.

I know a number of games, where your skill directly influcences your ...