Hullo, Daïn,
Daïn a écrit :Well, it's a good idea I think, but I would add more pressure on the PC, to make this a real disadvantage.
For instance, your secret is known by all the Tarish community. You are considered as the pet peeve, black sheep or similar. Every time you face them, you flee because of the shame you're feeling deep inside.
I think that having this sort of thing is a built-in part of the Dark Secret, and that it's up to the player and GL to write something along these lines into the History section of the character, based on the secret. Bear in mind, a lot of this will have to do with the Dark Secret in question.
Daïn a écrit :
To me, having a disadvantage is something that is disconnected to the purpose of the adventures. It is a role play supplement.
I agree with you about this.

The key is that each Dark Secret will have to be adjudicated separately, and how it affects the character in question.
Daïn a écrit :
There is a thread in the french section where the disadvantage "personal ennemy" is discussed. The reason is because everybody wants this feat. It just creates more and more adventures. It's basically granted, giving easy 40pts to players.
"Dark secret" should avoid this issue. It should be easy to understand and apply during the games.
Other possibilities may be that 1 person is following the PC that make him pay for what he has done (to his brother/ father etc), the PC is psychotic (remember dexter, the serie?) and depraved in some sort (must go to brothels everyday) anything that is morally deviant.
Yes, I read the French thread about the Enemy business. I think that when it comes down to it, certain Advantages and Disadvantages are going to be taken more often than not, simply because of what they give or cost, and because some of these Advantages/Disadvantages are worth more or less to players and their characters.
As for the Dark Secret, the player and GL both have to agree on the secret, what it's effects are and all of that when the player decides to take it. The consequences of the Dark Secret depend on the secret, and that influences how much it's worth. Hence the 20 pts for a "minor" secret and 40 pts for a "major" one.
Daïn a écrit :
To such extends, the disadvantage bonus should be about 50pts, I guess, as per the "weakling" feat (don't know how it's been translated)
Actually, the Strong Advantage is worth 40 points, but as per the rules noted in the section on Disadvantages, the Weakling Disadvantage would only be worth 30 points.
Insofar as the value of the Dark Secret, I don't think it should be that high. I don't see one in the rulebook that is worth 50 points, though it's possible that there are other game supplements in French that offer new Advantages or Disadvantages that are worth more than 40 points.
Thanks for the comments, mon ami. Much appreciated.

And I'm going to make an addition to the text of the Dark Secret write-up now.