Since my group just had its character creation session, I wanted to post our party composition.
# of players: 5
-A 25-year old female Tarish factory worker. She ran away from her old life in the clan to escape her violent, alcoholic father and is now a radically pro-Magience member of the industrial proletariat.
-A 35-year old male Tri-Kazelian priest of the Temple. The player rolled the "Enemy," "Poor," and "Wound" setbacks. Though he showed great promise in his early years, even performing a Miracle, his tendency to doubt and express skepticism put him on the bad side of his superiors. One of the Hierophants, seeing his skepticism, ordered him to be put on "sabbatical," kicking him out of his parish until he had completed a pilgrimage to restore his faith. However, while traveling, he was robbed by brigands and stabbed in the leg repeatedly with his own dagger, leaving him with a limp.
-A 20-something male Tri-Kazelian Occultist who had studied at a Magientist university until he was kicked out because his studies in "esoteric pseudoscience" were interfering with his academics. He was also beaten by a group of his classmates while at the university, leaving him with a "gimp arm." He is also delusionally paranoid (10 trauma points towards Paranoia).
-A 20-something male Tri-Kazelian rural locksmith. The player rolled the "rumor" setback. The locksmith was accused of breaking into the village ansalair's home, but this was never proven. In truth, he is a highly principled man, albeit very distant and generally indifferent.
-A 16-year old female Continental apprentice Magientist. She is the granddaughter of one of Reizh's most talented mechanical engineers, but she is more preoccupied with fiddling with gadgets than with anything related to social status or politics.
At the character creation session, I got some valuable input from my players, such as that they aren't really interested in adventures dealing in political intrigue or mystery, which was very good to learn considering much of my campaign idea is focused around those two things.

However, from what else I learned, I think I can draw them into such things as long as their PCs have a personal stake in the events: For example, the priest character's enemy isn't going to be just any hierophant, but a hierophant who is involved in a plot to depose the king of Gwidre and replace the monarchy with a theocracy, thus involving the player not simply by making it personal, but also something that his PC very strongly opposes (people whose blind faith leads them to persecute others).
As mentioned above, my campaign is going to revolve around political intrigue and conspiracies. Each kingdom will have several factions conspiring for power, and the PCs will be able to help or hinder -- either intentionally or inadvertently -- their organization and success. Meanwhile, there is a secret society spread across all three kingdoms that is conspiring to gather together and harness the dark power of occult Objects of Power.