Combat
Combat
Each fighter then makes his Resolution roll according to the
order of action. The Attack rating is used, to which the result
of 1D10 is added. The Difficulty Threshold to beat here is
the Defense rating of the opponent. If the result of this roll
surpasses the opponent’s Defense rating, he is hit.
If opponent have defense 15 ill you hit if your attack total is 15?
It is bad clarification or in combat you must have more than Defense to hit?
order of action. The Attack rating is used, to which the result
of 1D10 is added. The Difficulty Threshold to beat here is
the Defense rating of the opponent. If the result of this roll
surpasses the opponent’s Defense rating, he is hit.
If opponent have defense 15 ill you hit if your attack total is 15?
It is bad clarification or in combat you must have more than Defense to hit?
The Leader should not hesitate to slaughter the PCs at the slightest mistake in order to instil a heavy, horrific atmosphere
Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
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Для всех русскоговорящих игроков и ведущих - русский сайт Эстерина "вконтакте":
http://vk.com/club42561184
Re: Combat
I thought you have to have 16, ties go with the defender.
@xtamsynx
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Re: Combat
Yeah, that's how I read it too.tamsyn a écrit :I thought you have to have 16, ties go with the defender.
Re: Combat
Does it specify that anywhere in the rules?tamsyn a écrit :I thought you have to have 16, ties go with the defender.
I figured that the Attack had to equal the Defense, just like when you roll a skill check your result only needs to equal the difficulty threshold, not go over it.
Re: Combat
I agree that comparing Defense to the Difficulty Threshold is confusing, but "surpasses" only has one meaning.Dragoslav a écrit :Does it specify that anywhere in the rules?tamsyn a écrit :I thought you have to have 16, ties go with the defender.
I figured that the Attack had to equal the Defense, just like when you roll a skill check your result only needs to equal the difficulty threshold, not go over it.
Re: Combat
If equal you hit. No marge so just apply the weapons damages. I don't see a problem here. If you give no damage consider your hit is too weak to hurt your opponent but you touch him.
iz
iz
Re: Combat
Ok then maybe it needs clarification in the rules?
@xtamsynx
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Re: Combat
I've just taken a look at the original, French version, and here is what it reads:
My logic here is that if you reach a total score of 14 against an opponent with a Defense of 14, simply do the math: 14 - 14 = 0, which means that the attack is, so to speak, nullified.
That's how I consider things to be since, in many games (and not only role-playing games), the "ties benefit the defender" notion applies.
Here, "dépasse" (like "surpass" in English) clearly means "go beyond". I agree that such a notion is confusing since a comparison is made with a Difficulty Threshold previous to this mention. However, like tamsyn and Ovid, I consider that to actually hit an opponent, you have to beat their Defense rating, not just reach it.Si le résultat de ce jet dépasse le score de Défense de l'adversaire, il est touché.
My logic here is that if you reach a total score of 14 against an opponent with a Defense of 14, simply do the math: 14 - 14 = 0, which means that the attack is, so to speak, nullified.
That's how I consider things to be since, in many games (and not only role-playing games), the "ties benefit the defender" notion applies.
Dernière modification par Clovis le 06 déc. 2012, 16:20, modifié 1 fois.
Allez, come on, allons-y, here we go, en avant, godspeed, hardi, let's do this!
Re: Combat
Ok so we can stick with what we were doing. Good stuff.
@xtamsynx
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Book 1 Farl Collector
Book 2 Farl Collector
MOT Tri-Kazelian
Re: Combat
Yeah. I'd be happy saying that matching the Defense counts as a touch, if it comes to ruling about, e.g., powers and miracles.iznurda a écrit :If you give no damage consider your hit is too weak to hurt your opponent but you touch him.