Salut, Iris!
Iris a écrit :Hello !
Thanks for responding to my post about this, much appreciated.
Iris a écrit :
I would say :
- no profession (they learn it between 14 et 20)
- no automatical combat skill
Hmm, this is an interesting pair of points on the subject, Iris.
While I can agree with you that the character might not start off with any Profession, it seems to me that apprenticeships and learning some of the skill related to professions may start earlier, since apprenticeships would start really early in these societies and communities. Life is harsh, and everyone has to work when they can.
On the subject of the weapons and combat skills, I would argue that these children would learn how to use a knife at least when they were quite young, simply because the world of Esteren is so dangerous. Am I mistaken in this regard?
Iris a écrit :
And now, there is the question of the experience / advantages / weekness... Only certain of them may be available at a young age... I think you could choose how many experience point you give every year. I tried a similar system (at home for FIM and Artland

). It seems to function, but I did not test it a lot of time.
<Experience System stuff deleted>
Whew! That was a lot of material to go through, and to be honest, seems overly complicated for the Esteren system. I agree with you that only some of the Skills, Advantages, and Disadvantages would be available to younger characters, but exceptional circumstances could arise here, too. The character History (and possibly Personality) would go a long way to determining this sort of thing.
In any event, thanks for the ideas and thoughts on this, Iris. Much appreciated, even if I don't think I'm going to go for a system that complex in terms of determining this. Hmm...