Hullo, Dragonslav,
Dragoslav a écrit :Good questions.
I thought so.
Dragoslav a écrit :
Similarly, I've been wondering what the damage of just a character's fists would be. If you go with the lowest Damage rating, 1, that's still as high as the damage of a dagger, so you might as well just use your fists in that case.
Good question. I've decided to take this to another thread.
Dragoslav a écrit :
Some of the items you've listed have prices listed in Book 1:
Knife, fork, spoon:
p. 221: A kitchen knife is 4Ed, a big ladle is 2Ed, and wooden dishes are 1Ed.
I'd call a wooden spoon or fork 1Ed, or maybe 1Ed for a set. I'd go with the price above for a knife, assuming it's made of metal.
This might be a good guideline to use. I'd think an eating knife, which wouldn't be the same as a kitchen knife (and there should be a basic idea of damage on that, too, so we'll call that a Damage 1), would maybe run 1 Ed if wood, and 2 Ed if metal.
Dragoslav a écrit :
Leather satchel:
p. 221: A hide pouch is 1Ed, a large cloth bag is 1Ed. That's what I'd go with.
That's certainly true, but leather would be more expensive than hide, I would think. Maybe, say 3 Ed.
By the way, most of the items that I mentioned here come from the equipment of the six default characters provided in the main rule book, and I haven't even got the stats for the six characters out of
Book 0 - Prologue, so who knows what extra equipment and tools they might have.
Dragoslav a écrit :
I'll get back to you on the other items.
Please do.
Dragoslav a écrit :
As for damage for the weapons listed:
This is interesting because you don't want to make such mundane items too powerful, thus giving the player no reason to buy a more expensive weapon, but realistically a person could use these things as weapons.
This is definitely something that I agree with you about.
Dragoslav a écrit :
What I would do is make a houserule for using mundane tools as weapons -- let's call them "peasant-grade weapons." Since these tools weren't designed for combat, make them usable, but fragile. Here are some ideas: 1) The weapon breaks on an Attack roll of 1, regardless of whether you get a critical failure or not. 2) The weapon has a chance of breaking every time you use it in combat (you could adapt the malfunction checks on Magientist Artifacts for this).
As for damage, I would give all of the tools you listed 2 Damage. They're about the same cost as a carath or javelin, which do 2 damage, and they're much bigger and deadlier than a dagger, knife, or club, which all do 1 damage and cost half as much or less.
I'm not sure how to handle the basic breakage roll, but I like option one. Makes it a bit more fragile tha the normal, actual weapons, which break as per the rules.
Damage-wise, I can certainly see this. I also want to add the hunting knife, since one of my players in the Friday night group wants one of these, and was thinking of giving it Damage 2.
Dragoslav a écrit :
I just realized that weapon prices are all over the place, with very little distinguishing them. A carath and javelin do 2 damage, but only cost 8 Ed, while everything else that does 2 damage costs between 1 and 5Ad... A javelin can also be thrown, making it even more useful. Why buy a Francisca or short spear when you can just buy a carath or javelin?
Totally agree with you on what you've said here.
One of the weapons that I expected to see on the list is a broadsword, but all we get are the gladius/short sword and the longsword. If one makes the broadsword do Damage 2, that makes it equivalent to the gladius/short sword, so...
Dragoslav a écrit :
(One last note in this already far too wordy post: If other people post their suggestions for prices, could you update your original post to include those? That way people can use your original post as a reference to which people can refer later.)
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That's a good idea. Consider it done.