La recherche a retourné 31 résultats

par Ovid
28 janv. 2013, 09:33
Forum : The Red Dog Inn
Sujet : Technical issues and updates
Réponses : 34
Vues : 20781

Re: Technical issues and updates

It's not just the downloadable characters, though: it's also the clues from Loch Varn. Given that the text says you can download them, those downloads need to be online by the time someone buys the product. In the meantime I can grab screenshots from my KS pdf, but it looks bad if a product is refer...
par Ovid
27 janv. 2013, 10:16
Forum : The Red Dog Inn
Sujet : Technical issues and updates
Réponses : 34
Vues : 20781

Re: Technical issues and updates

Any news on this?
par Ovid
25 janv. 2013, 09:06
Forum : The Game System
Sujet : Nonlethal Combat
Réponses : 11
Vues : 8878

Re: Nonlethal Combat

Clovis is right about just how dangerous "nonlethal" combat can be, and it's actually really difficult to knock someone out deliberately. A more relevant distinction is armed/unarmed, where the latter has a much higher risk of the attacker injuring himself, even on a successful attack.
par Ovid
06 déc. 2012, 18:33
Forum : The Game System
Sujet : Combat
Réponses : 17
Vues : 11760

Re: Combat

iznurda a écrit :If you give no damage consider your hit is too weak to hurt your opponent but you touch him.
Yeah. I'd be happy saying that matching the Defense counts as a touch, if it comes to ruling about, e.g., powers and miracles.
par Ovid
06 déc. 2012, 08:58
Forum : The Game System
Sujet : Combat
Réponses : 17
Vues : 11760

Re: Combat

I thought you have to have 16, ties go with the defender. Does it specify that anywhere in the rules? I figured that the Attack had to equal the Defense, just like when you roll a skill check your result only needs to equal the difficulty threshold, not go over it. I agree that comparing Defense to...
par Ovid
06 déc. 2012, 00:37
Forum : The Game System
Sujet : Combat
Réponses : 17
Vues : 11760

Re: Combat

tamsyn a écrit :I thought you have to have 16, ties go with the defender.
Yeah, that's how I read it too.
par Ovid
01 déc. 2012, 12:24
Forum : The Game System
Sujet : Natural 10, natural 1, and critical successes and failures
Réponses : 24
Vues : 16464

Re: Natural 10, natural 1, and critical successes and failur

Another option:

If you roll a 1, reroll.

On a success, it's a critical success.

On a failure, it's a critical failure.

Would that work? It's simple and takes account of skill, but makes criticals more common (much more common, actually).
par Ovid
26 oct. 2012, 18:05
Forum : The Game System
Sujet : Some Power Clarification
Réponses : 3
Vues : 4109

Re: Some Power Clarification

My second question regarding this is, why are the Demorthen's friends at risk? Is the Demorthen rolling to activate the power, and the must roll to hit something? Or is the result of who gets hit random? I wondered this as well. On the one hand, we have a maximum range for a target (e.g. 50yds). On...
par Ovid
24 oct. 2012, 08:10
Forum : The Game System
Sujet : Knocking Out the Opponent
Réponses : 12
Vues : 10157

Re: Knocking Out the Opponent

I like iznurda's ideas a lot. To take account of the PC using the butt of the sword instead of the blade, I'd rule that the use of any weapon counts as a club/cosh. They'd do either 1 damage (for smaller, lighter weapons) or 2 (for heavier ones). I also think that someone using a two-handed maul sho...
par Ovid
24 oct. 2012, 08:04
Forum : The Game System
Sujet : Potions and Medicines: Doses and Addiction
Réponses : 5
Vues : 5550

Re: Potions and Medicines: Doses and Addiction

Thanks for the explanations - you guys have done an excellent job in keeping the rules short and, in the vast majority of cases, very clear. I just get confused easily. :oops: